Corrupted gameplay experience in Dishonored 2.
Corrupted gameplay experience in Dishonored 2.
The game Dishonored 2 is experiencing performance issues on my computer, specifically in certain locations like urban centers, where the frame rate frequently dips to low thirties or twenties. While it isn't visually stunning, I can comfortably play Assassin’s Creed Odyssey at high settings with frame rates in the 40-50 range within busy areas – which is still a problematic PC port. My system consists of an i5-7400 processor, 8GB of RAM at a speed of 2400MHz, and an MSI RX 480 with 4GB of VRAM. I’m playing at 1080p with the maximum settings, as I haven't noticed a significant difference between ultra and very high configurations. If you’ve encountered similar performance problems while attempting to run the game optimally, please share any solutions you may have discovered. Thank you.
There might be a few factors involved. Despite Dishonored 2 not needing exceptionally powerful specs, your computer isn't meeting the suggested specifications. Specifically, your processor needs an upgrade and 16 gigabytes of memory are also necessary to ensure smooth performance. A weaker central processing unit and insufficient RAM would both lead to noticeable pauses in the action. Your current i5-7400 is a respectable processor and performed well when it was initially released, but for many modern titles, its four cores/four threads will reach their limits. This frequently results in stuttering. Similarly, a smaller amount of RAM can produce comparable problems. While 8 gigabytes was once considered ideal, modern games increasingly demand more memory; currently, 16 gigabytes is the recommended amount. Titles such as Battlefield 1 and Battlefield V, Call of Duty: World War II, and Modern Warfare Battlefront all require 9 gigabytes or more at a resolution of 1080p. If you were able to afford it, I'd advise considering an i7-7700/k processor and a 16 gigabyte, dual-channel memory kit. This would provide another year or two of solid 1080p gaming with high, ultra settings, dependent on the specific game you're playing.
Roland Of Gilead :
It could be a couple of things. Although Dishonored 2 isn't the most demanding game, your system falls shy of recommended hardware. Mainly the CPU needs to be a little stronger, and 16gb is required too. Both would give smooth gameplay.
Your i5 7400 is a decent CPU and was great in it's day. but for a lot of games now, your 4c/4t CPU will max out. This causes stuttering. Equally having too little ram can have the same effect. 8gbs used to be the sweetspot, but as games advance the system ram requirements have gone up too. Now 16gbs is the sweetspot. Games like BF1/BF V, COD WW2, BO4 all use upward of 9gbs+ at 1080p.
If you had the dosh, I'd suggest looking for an I7 7700/k and a 16gb 2x 8 kit for mem. That will give you another year or two at 1080p and still be able to play at high ultra settings, game dependant.
4c/4t used to be the sweet spot for 1080p 60fps but even today,people with more than 4c/4t experience poor performance than mine simply just because the PC isn't as important for games developers as it used to be.
And that's pretty much why almost all of the 2018 releases are just bad PC ports.
Nowdays I think a gamer should just buy a console and be happy with it, even if some titles are 30fps locked.
Indeed, several modern games now require up to six cores—and sometimes additional threads—to operate effectively. The newest Battlefield titles clearly demonstrate this point.
I disagree with your stance on purchasing gaming consoles; it tends to be a rather contentious opinion. Both PC and console gaming have valid arguments supporting them, making it a difficult decision.
Certain games are naturally better experienced on consoles, while others perform more favorably on PCs. This is largely a matter of individual preference and subjective assessment.
I completely agree about the poor quality of console ports. Many are so poorly developed that they fail to utilize the capabilities of contemporary PC hardware and offer no improvement over their console counterparts. Conversely, games designed specifically for PCs often fall short when adapted for consoles in terms of visual fidelity and frame rates.
Absolutely, because modern games frequently require six or more processor cores—and sometimes additional threads as well. The newest Battlefield titles exemplify this perfectly.
I don’t concur with your stance on purchasing consoles; it tends to be a strongly opinionated viewpoint. Both PC and console gaming have valid arguments supporting them. It’s genuinely difficult to decide which is superior.
Certain games perform better on consoles, while others are better experienced on a PC—it’s largely based on personal preference. However, I wholeheartedly agree about the disappointing quality of console ports. Some are so poorly developed that they fail to utilize current PC capabilities and don't offer improvements over console versions. Conversely, games designed specifically for PC often fall short on consoles in terms of visual fidelity and smooth frame rates.
Consider this: you invest significantly more than a console’s cost in a PC, yet it may perform worse. Honestly, since 2015—when games like Fallout 4 and The Witcher 3 debuted on PC—I can’t recall many other exceptional games with truly impressive optimization. Grand Theft Auto V, another robust RPG, consistently delivered outstanding performance (at least in my experience). And I won't even mention how subpar Ubisoft’s PC releases usually are.
It was truly a remarkable year for PC gamers in 2015, and I genuinely miss those days.