Correct racing and ricing gameplay Enjoy a smooth and precise racing experience with accurate ricing techniques.
Correct racing and ricing gameplay Enjoy a smooth and precise racing experience with accurate ricing techniques.
I recently gave the crew another attempt and tried a different one. I'm hoping for something that isn't just flashy or overly reliant on simulation, especially since I might want to play with a controller. The main issue seems to be that there aren't many good racing games left. For instance, the crew feels clunky from unlocking to the player count per lobby, the cars look generic, and there are still crashes or resets after every session... I don’t know if others share this frustration. Looking at Need for Speed, it wasn’t terrible back then, but what followed felt like a copy of GTO or something similar—just not as polished. Why is it so tough to create a solid racing game? Need for Speed 2005 had some decent action, but the later titles didn’t live up. It feels like someone put a lot of effort into the car handling, yet it still falls short in that area. What do you think?
They referenced specific games and a website, asking about experiences with those titles and another one.
I haven't tested the grid, but I've reviewed it. What do you think about its seriousness?
oh, interesting... it is actually my favourite Also, they have a new Dirt out on Steam if you're interested
Autosport felt quite authentic to me, especially since the early sections blended well with realistic gameplay. The initial two parts seemed like a solid mix of arcade feel and realism.