I've been working with 3ds Max for game map creation in Unity, but I often lose textures and need to re-upload them each time. Do you have any suggestions on how to move a Max file that includes textures properly?
I've been working with 3ds Max for game map creation in Unity, but I often lose textures and need to re-upload them each time. Do you have any suggestions on how to move a Max file that includes textures properly?
Export the file as FBX and ensure "embed media" is selected. The object should retain its texture after import, though it may feel uncertain after not using Unity recently.
Export the file as FBX and ensure "embed media" is selected. The object should retain its texture after import, though it may feel uncertain after not using Unity recently.