Control Release!
Control Release!
Want to know what frustrates you? This game is almost a DXR tech demo, and we've already seen better rasterization methods than what's here. It seems they intentionally lowered the graphics quality without ray tracing just to push it.
Like what?
If I were to examine the example from this thread, the reflection on the ground in the rasterized image needs to be mapped using a cube map. Sure, they might be using a low-quality cubemap, but ultimately, it can't match the reflection seen in the ray-traced version. It can't show something that wasn't actually rendered first.
I've witnessed screen space reflections repeatedly fail, which really bothers me.
The start of the game doesn't really highlight the worst aspects it (these images are from, literally the first 30 seconds). RT Defuse reduces FPS by at least 20-30% and makes surfaces look very bad.
I acknowledge that shadows may become quite erratic when moving.