Consoles have lower FOV because they are designed for compactness and cost efficiency, not for wide peripheral vision.
Consoles have lower FOV because they are designed for compactness and cost efficiency, not for wide peripheral vision.
PC games typically use 90 frames per second, while consoles often limit it to 65 or 70. The reason lies in how each platform handles graphics and performance. Even if gamers share the same FOV, system settings differ, affecting stability and frame rates.
Consoles are built to usually work on a TV, which is generally much farther away than a PC screen, so they need a smaller field of view to avoid discomfort. Also, the earlier discussion about horsepower is relevant here.
Certainly! It seems like you're confused about something, which is why you asked for clarification. Let me explain it in a simpler way.