Consider your system's needs and workload before deciding.
Consider your system's needs and workload before deciding.
I understand your concern. SolidWorks is designed as a single-threaded program, which limits its ability to leverage multi-core processors. Disabling hyper-threading might help the software utilize more of your CPU resources. Since your GPU handles rendering, it doesn’t fully engage the CPU. Your system size is 1700x—let me know if you need further details!
It seems like you're starting a sentence. Could you let me know what you'd like to continue with?
You ran several 3DMark evaluations and noticed significant drops—around 20-40% across most games. Solidworks showed only minor gains. GTA Story Mode rose from 87 fps to 101, while GTA Online didn’t improve. Subnautica saw a noticeable boost in frame rate. The Witcher 3 remained stable, though I checked to avoid bottlenecks. CS:GO began stuttering, so I disabled multicore rendering to resolve it. General software like Chrome and Steam are now much faster, making my computer feel more responsive. So far, only 3DMark has shown reductions; nothing else has changed.