F5F Stay Refreshed Software PC Gaming Connecting to games through Ethernet networkUse Ethernet to link your device and play online games

Connecting to games through Ethernet networkUse Ethernet to link your device and play online games

Connecting to games through Ethernet networkUse Ethernet to link your device and play online games

Pages (3): Previous 1 2 3 Next
C
Chanel_Dance
Junior Member
17
03-13-2016, 06:15 AM
#11
Vampire seems to have existed before the Internet, which is a cool way to look at it.
C
Chanel_Dance
03-13-2016, 06:15 AM #11

Vampire seems to have existed before the Internet, which is a cool way to look at it.

M
Morvaxx
Member
153
03-13-2016, 08:15 AM
#12
They are not a thing you understand, but they sound mysterious.
M
Morvaxx
03-13-2016, 08:15 AM #12

They are not a thing you understand, but they sound mysterious.

U
unAlike
Member
152
03-13-2016, 10:14 AM
#13
It was quite unusual. No Ethernet ports were available. Only a long cable was present – the one described on Wikipedia for the vampire tap.
U
unAlike
03-13-2016, 10:14 AM #13

It was quite unusual. No Ethernet ports were available. Only a long cable was present – the one described on Wikipedia for the vampire tap.

T
TheFallenRose
Senior Member
616
03-13-2016, 05:29 PM
#14
It looks like you're referring to a more professional or business-focused aspect I recall—perhaps something related to 10Base technology? I remember it was relevant when I was younger.
T
TheFallenRose
03-13-2016, 05:29 PM #14

It looks like you're referring to a more professional or business-focused aspect I recall—perhaps something related to 10Base technology? I remember it was relevant when I was younger.

W
Wolfyyy_
Senior Member
358
03-21-2016, 07:57 AM
#15
Upgrading your games to a NAS instead of your local system? With gigabit Ethernet it should work without major issues. Expect speeds similar to the slowest part of your setup—usually your router or connection. You’ll likely get around 100-120MB/s, which is only slightly below the 120-160MB/s you’d see from a desktop drive. For stability, a wired link is best. Wireless could be problematic if the signal is weak or inconsistent; performance will depend on your Wi-Fi quality. If you can, keep your most-played titles on your local machine, but other games should work fine on the NAS. You’re planning to expand storage soon—once you add more HDDs and possibly upgrade the NAS, this setup should handle it smoothly.
W
Wolfyyy_
03-21-2016, 07:57 AM #15

Upgrading your games to a NAS instead of your local system? With gigabit Ethernet it should work without major issues. Expect speeds similar to the slowest part of your setup—usually your router or connection. You’ll likely get around 100-120MB/s, which is only slightly below the 120-160MB/s you’d see from a desktop drive. For stability, a wired link is best. Wireless could be problematic if the signal is weak or inconsistent; performance will depend on your Wi-Fi quality. If you can, keep your most-played titles on your local machine, but other games should work fine on the NAS. You’re planning to expand storage soon—once you add more HDDs and possibly upgrade the NAS, this setup should handle it smoothly.

O
owl707
Member
187
03-21-2016, 02:03 PM
#16
Business and academia intertwine. 10baseT followed later.
O
owl707
03-21-2016, 02:03 PM #16

Business and academia intertwine. 10baseT followed later.

R
ramayac
Junior Member
3
03-28-2016, 01:49 AM
#17
I've handled this before with my NAS setup, assigning the network drive to a letter and then directing the launcher (like Steam) or creating a symbolic link. But when several devices connect to the same network location, it can slow everyone down. The overall speed remains similar to running locally on gigabit Ethernet. I've even tried it over 802.11ac, which felt slightly slower. The real issue appears with 802.11n, especially at standard speeds. Open-world titles might not notice much difference in performance. One game I tested was GTA V; even at 802.11n, it ran smoothly but with some missing areas.
R
ramayac
03-28-2016, 01:49 AM #17

I've handled this before with my NAS setup, assigning the network drive to a letter and then directing the launcher (like Steam) or creating a symbolic link. But when several devices connect to the same network location, it can slow everyone down. The overall speed remains similar to running locally on gigabit Ethernet. I've even tried it over 802.11ac, which felt slightly slower. The real issue appears with 802.11n, especially at standard speeds. Open-world titles might not notice much difference in performance. One game I tested was GTA V; even at 802.11n, it ran smoothly but with some missing areas.

H
HarvardCoco
Junior Member
17
03-28-2016, 11:32 PM
#18
Well, when we look at it side by side with a local spinning hard disk, performance might dip slightly and responses could lag a bit, but it should still function. A game that doesn’t stream data while playing would likely cause fewer issues. Personally, I’ve seen this before—changes are noticeable but manageable. The biggest impact would probably appear with an SSD instead.
H
HarvardCoco
03-28-2016, 11:32 PM #18

Well, when we look at it side by side with a local spinning hard disk, performance might dip slightly and responses could lag a bit, but it should still function. A game that doesn’t stream data while playing would likely cause fewer issues. Personally, I’ve seen this before—changes are noticeable but manageable. The biggest impact would probably appear with an SSD instead.

K
Kr0ssPissi
Member
183
04-10-2016, 10:02 PM
#19
This method has been widely used in enterprise environments before. Iscsi is typically employed for such access. But usually, a dedicated storage network exists. Without it, everyday traffic can lead to congestion, slowing down disk access—which would be quite problematic.
K
Kr0ssPissi
04-10-2016, 10:02 PM #19

This method has been widely used in enterprise environments before. Iscsi is typically employed for such access. But usually, a dedicated storage network exists. Without it, everyday traffic can lead to congestion, slowing down disk access—which would be quite problematic.

A
angrybird38
Member
161
04-14-2016, 06:07 PM
#20
When connecting to game files via an SMB server, make sure your SMB client is set up with sufficient memory. This allows the OS to cache files locally, reducing repeated network requests. Since game assets are typically very large, boosting RAM can be necessary for efficient performance.
A
angrybird38
04-14-2016, 06:07 PM #20

When connecting to game files via an SMB server, make sure your SMB client is set up with sufficient memory. This allows the OS to cache files locally, reducing repeated network requests. Since game assets are typically very large, boosting RAM can be necessary for efficient performance.

Pages (3): Previous 1 2 3 Next