Configure Godot's main menu for your project.
Configure Godot's main menu for your project.
I aim to create a main menu inspired by the 2008 Dead Space experience, using a CRT display with a retro filter effect. The system should support saving progress like in Dead Space 2008, keeping upgrades, menus, and inventory intact. The visual style should mimic a 1985 MS-DOS interface on an old monitor. TLDR: I need to develop a menu that replicates the original Dead Space look with a vintage MS-DOS theme.