F5F Stay Refreshed Hardware Desktop Comparison of RISC (ARM, PowerPC) and CISC (x86) architectures

Comparison of RISC (ARM, PowerPC) and CISC (x86) architectures

Comparison of RISC (ARM, PowerPC) and CISC (x86) architectures

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D
DERPYOP
Junior Member
4
10-30-2016, 09:58 AM
#11
Most consoles use RISC architecture.
D
DERPYOP
10-30-2016, 09:58 AM #11

Most consoles use RISC architecture.

F
Flipperflipp
Junior Member
7
10-30-2016, 04:33 PM
#12
MiPS draws from RISC principles yet sits in a middle ground with CISC. This explains the delay in reaching emulation tools.
F
Flipperflipp
10-30-2016, 04:33 PM #12

MiPS draws from RISC principles yet sits in a middle ground with CISC. This explains the delay in reaching emulation tools.

H
HatemKing
Junior Member
31
11-04-2016, 11:48 PM
#13
Similar enough for both architectures either way.
H
HatemKing
11-04-2016, 11:48 PM #13

Similar enough for both architectures either way.

P
Patrions_
Member
216
11-05-2016, 02:11 AM
#14
it seems there are some concerns about the original message. i've reviewed this topic many times before. the ps2's processor is a two-way superscalar in-order RISC design. most consoles rely on risc architecture (i believe over 95% of them), which is why the ps3 doesn<|pad|> to lack an emulator. the general idea is that a slower system needs a faster one to simulate it, around eight times speed. emulating ciscp processors is particularly challenging since they often lack clear documentation and are complex. you can find discussions about emulating the first xbox using an intel celeron here: http://www.ngemu.com/forums/showthread.php?t=132032. what you're asking relates to why risc is more economical compared to architectures like arm, which are used in powerpc systems from ibm and are costly. intel invests heavily in fabrication facilities and research, pushing them to the cutting edge, which naturally increases expenses.
P
Patrions_
11-05-2016, 02:11 AM #14

it seems there are some concerns about the original message. i've reviewed this topic many times before. the ps2's processor is a two-way superscalar in-order RISC design. most consoles rely on risc architecture (i believe over 95% of them), which is why the ps3 doesn<|pad|> to lack an emulator. the general idea is that a slower system needs a faster one to simulate it, around eight times speed. emulating ciscp processors is particularly challenging since they often lack clear documentation and are complex. you can find discussions about emulating the first xbox using an intel celeron here: http://www.ngemu.com/forums/showthread.php?t=132032. what you're asking relates to why risc is more economical compared to architectures like arm, which are used in powerpc systems from ibm and are costly. intel invests heavily in fabrication facilities and research, pushing them to the cutting edge, which naturally increases expenses.

S
squaresquire
Junior Member
24
11-05-2016, 02:59 AM
#15
Thank you! This was quite helpful.
S
squaresquire
11-05-2016, 02:59 AM #15

Thank you! This was quite helpful.

T
Thuthur
Member
191
11-09-2016, 03:14 AM
#16
Yes, I understand the main point.
T
Thuthur
11-09-2016, 03:14 AM #16

Yes, I understand the main point.

D
dragolac
Member
87
11-09-2016, 12:08 PM
#17
The CISC vs RISC arena is evolving rapidly. New architectures like Apple’s M1 and ARM/RISC V designs are challenging traditional x86 CISC processors. This shift highlights a broader trend where specialized silicon is reshaping performance expectations.
D
dragolac
11-09-2016, 12:08 PM #17

The CISC vs RISC arena is evolving rapidly. New architectures like Apple’s M1 and ARM/RISC V designs are challenging traditional x86 CISC processors. This shift highlights a broader trend where specialized silicon is reshaping performance expectations.

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