Comparison of Co-Op and WAN shows regarding Dawngate cancellation
Comparison of Co-Op and WAN shows regarding Dawngate cancellation
They seem to have skipped the deeper details, likely because gaming news isn’t their priority, while the podcast covers a broader range of game-related topics I’ve seen.
My main concern with EA about this hub bubble is that I've only seen an ad once on DG during last year's PAX. It seems they overlooked the fact that real value requires effort in exchange. It's really upsetting when a major company ignores opportunities that could be worthwhile.
It seems many people view Dawngate’s end as another imitation rather than a fresh concept. Although I’m not a traditional MOBA player, others suggest the game had some distinct features and wasn’t just a copy of existing titles. Even if it built on previous ideas, I believe there’s space for a major title in any category. I think EA is managing the situation reasonably. A refund makes sense, and I wouldn’t be surprised if it turned out differently.
The issue you mentioned was exactly what you described. You were confused about Dawngate's purpose, especially since it seemed like a fresh project from EA. Your comment wasn't about TB vs. Linus—it was about the Co-Optional team. Jessie and Dodger enjoyed the game and even said it was the only Moba they could play without the issues they had with Dota and LoL. As I mentioned before, if you're not ready to promote a game, should you expect anything in return? League invested heavily trying to establish itself, while Valve kept pushing Dota 2 more often than not during major events or updates, whereas Dawngate only gets a small banner in the Origin client. Are you content staying quiet and letting others handle promotion, or do you think it's time to speak up?