Comparing windowed v-sync and standard v-sync
Comparing windowed v-sync and standard v-sync
Traditional windowed mode v-sync generally offers significantly less input lag compared to the standard v-sync. It remains consistent regardless of settings, and enabling v-sync in windowed mode maintains this behavior. Windowed v-sync is not permanently disabled; it can be toggled on or off. Playing in windowed mode with v-sync off might reduce input lag and eliminate tearing, which could explain the micro stutter you experienced during extended combos. This suggests that fighting games on PC may encounter performance challenges without exclusive full-screen mode, possibly due to resource management issues.
Windows mandates V-Sync and triple buffering across all windows, encompassing fullscreen borderless interfaces. This approach enables the graphics card to operate at its optimal speed, yet only displays the most recently rendered frame. Fullscreen combined with V-Sync usually functions as double buffered V-sync, blocking rendering until the image is shown. Minor microstutters could stem from timing issues, as V-Sync plus triple buffering doesn't always ensure consistent frame pacing.
Windows mandates V-Sync and triple buffering across all windows, encompassing fullscreen borderless interfaces. This approach enables the graphics card to operate at its optimal speed, yet only displays the most recently rendered frame. Fullscreen combined with V-Sync usually functions as double buffered V-sync, blocking rendering until the image is shown. Minor microstutters could stem from timing issues, as V-Sync plus triple buffering doesn't always ensure consistent frame pacing.
I see, in that case I don't see any performance increase in using borderless whatsoever if it's automatically set to triple buffer v-sync.
I'll just use full-screen with v-sync on from now on.