F5F Stay Refreshed Software PC Gaming Comparing PC and console performance reveals different screen tearing experiences.

Comparing PC and console performance reveals different screen tearing experiences.

Comparing PC and console performance reveals different screen tearing experiences.

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AshenSoul341
Junior Member
41
06-07-2016, 09:41 AM
#21
Someone is confused about why screens tear—it happens when the display isn’t in sync with the monitor’s refresh rate. Given most games run at 30 frames per second and those that don’t at 60, it seems unrealistic for a console title to exist without using VSync at 60.
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AshenSoul341
06-07-2016, 09:41 AM #21

Someone is confused about why screens tear—it happens when the display isn’t in sync with the monitor’s refresh rate. Given most games run at 30 frames per second and those that don’t at 60, it seems unrealistic for a console title to exist without using VSync at 60.

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GamerOp1122
Junior Member
3
06-07-2016, 04:50 PM
#22
Are you certain you mean tearing rather than stuttering? It’s unclear how tearing could occur if your monitor is faster than your GPU. You need two frames per panel refresh for tearing to take place. If your monitor’s refresh rate is slower than the time your GPU takes to draw one frame, it’s not possible to get two frames in one panel refresh.
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GamerOp1122
06-07-2016, 04:50 PM #22

Are you certain you mean tearing rather than stuttering? It’s unclear how tearing could occur if your monitor is faster than your GPU. You need two frames per panel refresh for tearing to take place. If your monitor’s refresh rate is slower than the time your GPU takes to draw one frame, it’s not possible to get two frames in one panel refresh.

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XxKripxDeMoNxX
Senior Member
536
06-27-2016, 04:41 PM
#23
Someone attempts this too, but it doesn't look like Nexxus... explore adaptive vsync or disable VSync and push a top frame rate of 60 in RivaTuner. This will cause tearing. Both issues stem from the same core problem. Inconsistent frame rates lead to stuttering when the screen refreshes, while irregular timing results in incomplete frames being displayed. In games, asynchronous rendering is enough to trigger tearing. If a GPU refreshes at an odd fraction of the monitor's rate, a new frame will still arrive during the refresh. I tried to explain what I meant.
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XxKripxDeMoNxX
06-27-2016, 04:41 PM #23

Someone attempts this too, but it doesn't look like Nexxus... explore adaptive vsync or disable VSync and push a top frame rate of 60 in RivaTuner. This will cause tearing. Both issues stem from the same core problem. Inconsistent frame rates lead to stuttering when the screen refreshes, while irregular timing results in incomplete frames being displayed. In games, asynchronous rendering is enough to trigger tearing. If a GPU refreshes at an odd fraction of the monitor's rate, a new frame will still arrive during the refresh. I tried to explain what I meant.

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XmentalminerX
Member
71
06-28-2016, 04:03 AM
#24
Adaptive V-sync is unique to Nvidia; enable only V-sync, not adaptive V-sync, on your console and other GPUs.
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XmentalminerX
06-28-2016, 04:03 AM #24

Adaptive V-sync is unique to Nvidia; enable only V-sync, not adaptive V-sync, on your console and other GPUs.

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MissJuju
Junior Member
6
06-28-2016, 04:25 AM
#25
And?
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MissJuju
06-28-2016, 04:25 AM #25

And?

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