F5F Stay Refreshed Software PC Gaming Comparing PC and console performance reveals different screen tearing experiences.

Comparing PC and console performance reveals different screen tearing experiences.

Comparing PC and console performance reveals different screen tearing experiences.

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NegativeVibes
Junior Member
2
05-28-2016, 06:54 PM
#11
Sure, I understand. You didn't encounter any screen tears while playing GTA V.
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NegativeVibes
05-28-2016, 06:54 PM #11

Sure, I understand. You didn't encounter any screen tears while playing GTA V.

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Kalivor
Junior Member
13
05-29-2016, 12:27 PM
#12
Solid 30 is fine, but the drops really matter. On my laptop, most games run about 30 frames per second, which works well when things are stable. When it dips from 30 to 20 FPS, it’s much more noticeable and bothersome than a drop from 60 to 40.
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Kalivor
05-29-2016, 12:27 PM #12

Solid 30 is fine, but the drops really matter. On my laptop, most games run about 30 frames per second, which works well when things are stable. When it dips from 30 to 20 FPS, it’s much more noticeable and bothersome than a drop from 60 to 40.

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139
05-30-2016, 10:34 AM
#13
Then V-sync aims to prevent screen tearing by synchronizing the refresh rate with the monitor's capabilities. It was designed to stop stuttering when frames dip, ensuring smoother visuals instead of tearing. You're correct about its purpose!
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AwakeningTroll
05-30-2016, 10:34 AM #13

Then V-sync aims to prevent screen tearing by synchronizing the refresh rate with the monitor's capabilities. It was designed to stop stuttering when frames dip, ensuring smoother visuals instead of tearing. You're correct about its purpose!

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ethandizzy
Member
169
05-30-2016, 01:38 PM
#14
Stuttering and tearing occur separately. A 144Hz display with 100 frames per second appears smooth to the eye, though tearing might still happen if the GPU and monitor aren't perfectly in sync. VSync stops tearing when FPS exceeds the screen's refresh rate, but it doesn’t fix drops below that rate—G-Sync and FreeSync handle those situations.
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ethandizzy
05-30-2016, 01:38 PM #14

Stuttering and tearing occur separately. A 144Hz display with 100 frames per second appears smooth to the eye, though tearing might still happen if the GPU and monitor aren't perfectly in sync. VSync stops tearing when FPS exceeds the screen's refresh rate, but it doesn’t fix drops below that rate—G-Sync and FreeSync handle those situations.

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DockLate
Junior Member
48
05-30-2016, 02:22 PM
#15
Typically the console doesn’t maintain smooth performance at high settings. At 100fps on a 144hz display you’d see stuttering, which happens when frame intervals aren’t consistent. The problem often lies in frame timing rather than speed alone.
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DockLate
05-30-2016, 02:22 PM #15

Typically the console doesn’t maintain smooth performance at high settings. At 100fps on a 144hz display you’d see stuttering, which happens when frame intervals aren’t consistent. The problem often lies in frame timing rather than speed alone.

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CoolMoonlight
Junior Member
14
06-04-2016, 11:51 PM
#16
I used my console for six years, but issues only occurred occasionally—until recently, when new games became more demanding over the past few months.
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CoolMoonlight
06-04-2016, 11:51 PM #16

I used my console for six years, but issues only occurred occasionally—until recently, when new games became more demanding over the past few months.

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NuDimon
Member
77
06-05-2016, 02:02 AM
#17
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NuDimon
06-05-2016, 02:02 AM #17

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186
06-06-2016, 04:01 PM
#18
Absolutely not agreeing is hard to do, but it hasn't occurred often for me.
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victorfamosaya
06-06-2016, 04:01 PM #18

Absolutely not agreeing is hard to do, but it hasn't occurred often for me.

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Rad_ish
Junior Member
42
06-06-2016, 04:39 PM
#19
Screen tearing occurs when your computer renders more frames than your monitor can show, leading to two images appearing simultaneously across the screen's top and bottom. This typically appears on consoles with TVs that don’t support 60Hz, especially when playing games designed for 60FPS. An edit notes this can also result from mismatches between your monitor and GPU. Stuttering happens when your frame rate isn’t evenly matched to your monitor’s refresh rate—like showing 60 FPS but needing a multiple that fits the monitor’s 24FPS. This creates uneven timing of frames, causing visible stuttering, particularly noticeable in smooth movements. It’s resolved by Vsync, which aligns FPS with your monitor’s refresh rate. Inconsistent or fluctuating FPS can trigger stuttering as well.
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Rad_ish
06-06-2016, 04:39 PM #19

Screen tearing occurs when your computer renders more frames than your monitor can show, leading to two images appearing simultaneously across the screen's top and bottom. This typically appears on consoles with TVs that don’t support 60Hz, especially when playing games designed for 60FPS. An edit notes this can also result from mismatches between your monitor and GPU. Stuttering happens when your frame rate isn’t evenly matched to your monitor’s refresh rate—like showing 60 FPS but needing a multiple that fits the monitor’s 24FPS. This creates uneven timing of frames, causing visible stuttering, particularly noticeable in smooth movements. It’s resolved by Vsync, which aligns FPS with your monitor’s refresh rate. Inconsistent or fluctuating FPS can trigger stuttering as well.

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Leyhaya
Posting Freak
801
06-06-2016, 10:51 PM
#20
Occasionally consoles experience frame rates dropping under 30fps. I've noticed a PS3 running Skyrim frequently falling to around 15fps, sometimes hitting about 25. Tearing occurs when FPS drops below your monitor's refresh rate, or even when they match but are slightly out of sync. You can verify this by launching a demanding application with Adaptive V-sync turned on.
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Leyhaya
06-06-2016, 10:51 PM #20

Occasionally consoles experience frame rates dropping under 30fps. I've noticed a PS3 running Skyrim frequently falling to around 15fps, sometimes hitting about 25. Tearing occurs when FPS drops below your monitor's refresh rate, or even when they match but are slightly out of sync. You can verify this by launching a demanding application with Adaptive V-sync turned on.

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