F5F Stay Refreshed Software PC Gaming Comparing PC and console performance reveals different screen tearing experiences.

Comparing PC and console performance reveals different screen tearing experiences.

Comparing PC and console performance reveals different screen tearing experiences.

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Dogvahkiin
Junior Member
34
05-05-2016, 04:01 PM
#1
Hello, how are you? Over the past year, g-sync has been a major topic in the gaming community. Its promise to remove screen tearing and deliver smooth gameplay generated great interest. Recently, free sync has also attracted a lot of attention. But do consoles like the PS4 experience screen tearing too? Since consoles are built for TV use rather than PC monitors with high resolutions and refresh rates, are they free from this issue? I’m not a dedicated console gamer, so I’m unsure. Would you mind sharing your thoughts? Cheers!
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Dogvahkiin
05-05-2016, 04:01 PM #1

Hello, how are you? Over the past year, g-sync has been a major topic in the gaming community. Its promise to remove screen tearing and deliver smooth gameplay generated great interest. Recently, free sync has also attracted a lot of attention. But do consoles like the PS4 experience screen tearing too? Since consoles are built for TV use rather than PC monitors with high resolutions and refresh rates, are they free from this issue? I’m not a dedicated console gamer, so I’m unsure. Would you mind sharing your thoughts? Cheers!

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FlewMitte
Junior Member
4
05-06-2016, 01:01 AM
#2
Consoles avoid screen tearing because they run at stable frame rates of 30 or 60 frames per second through VSync. This gives them very consistent performance. However, this benefit disappears when switching to a PC, which is a clear drawback.
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FlewMitte
05-06-2016, 01:01 AM #2

Consoles avoid screen tearing because they run at stable frame rates of 30 or 60 frames per second through VSync. This gives them very consistent performance. However, this benefit disappears when switching to a PC, which is a clear drawback.

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192
05-06-2016, 01:08 AM
#3
consoles typically don’t face problems since they’re limited to around 60 frames per second. Yet I’ve noticed in Bioshock Infinite you can adjust the frame rate cap, but it rarely exceeds 60 unless you push your limits. Besides, screen tearing isn’t a concern there. This is mainly because these systems aren’t designed to run faster than that.
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Flower_Mermaid
05-06-2016, 01:08 AM #3

consoles typically don’t face problems since they’re limited to around 60 frames per second. Yet I’ve noticed in Bioshock Infinite you can adjust the frame rate cap, but it rarely exceeds 60 unless you push your limits. Besides, screen tearing isn’t a concern there. This is mainly because these systems aren’t designed to run faster than that.

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AcidixBlitzHD
Member
200
05-06-2016, 05:31 AM
#4
Consoles really struggle with screen tearing, and the GT5 shows some of the most severe cases I've encountered when playing at high speeds.
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AcidixBlitzHD
05-06-2016, 05:31 AM #4

Consoles really struggle with screen tearing, and the GT5 shows some of the most severe cases I've encountered when playing at high speeds.

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Marvin929
Junior Member
36
05-06-2016, 10:31 AM
#5
It didn't occur to me before, not on my PS2, PS4, Wii, but on my PC those lines appear really nice and clear.
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Marvin929
05-06-2016, 10:31 AM #5

It didn't occur to me before, not on my PS2, PS4, Wii, but on my PC those lines appear really nice and clear.

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IanAtkin
Junior Member
11
05-06-2016, 10:46 AM
#6
It doesn't happen, I haven't experienced any screen tears while playing on the console. From what I've observed, it seems impossible for a display to tear even at 60fps. Also, driving at high speeds usually causes a drop in frame rate, not an increase.
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IanAtkin
05-06-2016, 10:46 AM #6

It doesn't happen, I haven't experienced any screen tears while playing on the console. From what I've observed, it seems impossible for a display to tear even at 60fps. Also, driving at high speeds usually causes a drop in frame rate, not an increase.

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RageGlitch
Posting Freak
771
05-08-2016, 12:26 AM
#7
Consoles typically operate at either 30fps or 60fps, while PCs before high-refresh-rate displays used 60hz as the norm. The difference in perceived performance comes more from how close you are to the screen versus the monitor.
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RageGlitch
05-08-2016, 12:26 AM #7

Consoles typically operate at either 30fps or 60fps, while PCs before high-refresh-rate displays used 60hz as the norm. The difference in perceived performance comes more from how close you are to the screen versus the monitor.

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khaledkb_
Senior Member
724
05-08-2016, 01:44 AM
#8
I don’t see 30FPS as slow; it’s seen as a smooth performance in most tests.
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khaledkb_
05-08-2016, 01:44 AM #8

I don’t see 30FPS as slow; it’s seen as a smooth performance in most tests.

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Moopster_1
Junior Member
18
05-08-2016, 07:16 PM
#9
Screen tearing happens when the frame rate doesn’t match the refresh rate or a half of it. I fully understand screen tearing in GT5. Fast gameplay often causes brief drops in frame rate, leading to this issue. Vsync doesn’t guarantee no tearing if the frame rate fluctuates.
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Moopster_1
05-08-2016, 07:16 PM #9

Screen tearing happens when the frame rate doesn’t match the refresh rate or a half of it. I fully understand screen tearing in GT5. Fast gameplay often causes brief drops in frame rate, leading to this issue. Vsync doesn’t guarantee no tearing if the frame rate fluctuates.

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takiskan
Junior Member
9
05-21-2016, 08:28 AM
#10
In Bioshock you had the option to turn off V-Sync, though the screen occasionally tore up. The experience without it was incredibly smooth. This is the only console game I’m aware of that lets you disable V-Sync, while every other title includes it.
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takiskan
05-21-2016, 08:28 AM #10

In Bioshock you had the option to turn off V-Sync, though the screen occasionally tore up. The experience without it was incredibly smooth. This is the only console game I’m aware of that lets you disable V-Sync, while every other title includes it.

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