F5F Stay Refreshed Software PC Gaming Choice between Mantle and Dx11 for BF4 Both aim to enhance performance but differ in approach.

Choice between Mantle and Dx11 for BF4 Both aim to enhance performance but differ in approach.

Choice between Mantle and Dx11 for BF4 Both aim to enhance performance but differ in approach.

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DantehIsGay
Posting Freak
902
06-28-2016, 05:42 PM
#1
Hello, I've been using BF4 for some time and have experienced frequent frame drops. While checking the video settings, I was curious about the recommended options. My system runs an FX 6300 with an R9 270 graphics card. Would changing the settings to Mant make a noticeable impact on FPS? I'm currently playing at 900p and typically see between 50-80 frames per second. I stick to the default high settings without any custom tweaks. Any advice on optimizing video configurations for higher performance? I'm aiming for a slight boost in FPS but haven't pushed my CPU or GPU beyond their standard limits. If I do consider overclocking, what would be the expected difference—say, raising the CPU to 4.0 and the GPU to around 945-1000 MHz—and how many extra frames could I expect? Lastly, what's the distinction between Mantle and DirectX? I understand Mantle is tied to AMD hardware.
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DantehIsGay
06-28-2016, 05:42 PM #1

Hello, I've been using BF4 for some time and have experienced frequent frame drops. While checking the video settings, I was curious about the recommended options. My system runs an FX 6300 with an R9 270 graphics card. Would changing the settings to Mant make a noticeable impact on FPS? I'm currently playing at 900p and typically see between 50-80 frames per second. I stick to the default high settings without any custom tweaks. Any advice on optimizing video configurations for higher performance? I'm aiming for a slight boost in FPS but haven't pushed my CPU or GPU beyond their standard limits. If I do consider overclocking, what would be the expected difference—say, raising the CPU to 4.0 and the GPU to around 945-1000 MHz—and how many extra frames could I expect? Lastly, what's the distinction between Mantle and DirectX? I understand Mantle is tied to AMD hardware.

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jmodkiller
Member
212
06-30-2016, 10:43 PM
#2
The mantle would add value by providing easy low-level access to the game.
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jmodkiller
06-30-2016, 10:43 PM #2

The mantle would add value by providing easy low-level access to the game.

J
jaws7698
Member
66
07-01-2016, 12:37 AM
#3
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jaws7698
07-01-2016, 12:37 AM #3

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gr4tix
Member
70
07-01-2016, 06:03 AM
#4
Allowing the mantle remains without any drawbacks.
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gr4tix
07-01-2016, 06:03 AM #4

Allowing the mantle remains without any drawbacks.

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xRawzx
Member
177
07-01-2016, 07:15 AM
#5
Are you asking about basic system permissions?
What do you need to know about who can access certain features?
X
xRawzx
07-01-2016, 07:15 AM #5

Are you asking about basic system permissions?
What do you need to know about who can access certain features?

J
jaythered
Member
71
07-02-2016, 03:42 PM
#6
He seems to be focusing on utilizing lower to mid-range hardware, particularly older CPUs. That’s likely what he meant. Just give it a try and observe the results—mostly the risk is losing a few frames at most.
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jaythered
07-02-2016, 03:42 PM #6

He seems to be focusing on utilizing lower to mid-range hardware, particularly older CPUs. That’s likely what he meant. Just give it a try and observe the results—mostly the risk is losing a few frames at most.

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Wa3llklick
Junior Member
37
07-08-2016, 04:27 AM
#7
Yes there is,. it CAN be a buggy mess. Countless threads on BF4 issues have been made where mantle is the cause. Also on My machine,.. DX11 is perfect,.. yet Mantle gains 10-15fps, but induces a CRAPTON of stutter,.. like my VRAM is full,.. yet says it's using 2.3GB of 4GB. It can be finicky on some configs. @ reapersivan - As for Detail levels on the 270x.. Ultra Textures - You'd be surprised how good some games can look on low,.. with High/Ultra textures backing them. High Texture filtering - Better quality image blending and sharper looks over a longer distance, but isn't too performance intensive. High/Ultra Mesh - This is Draw distance,.. quite important. Defered AA should be off or on 2xMSAA depending on performance vs image quality - this is subjective to your likes and dislikes with AA Post AA - same as above,.. it does blur the image a little bit,.. but if not using MSAA, setting this to low,.. can make the jaggies and sharp lines a bit smoother. Lighting and shadow settings can be on low-medium, when your running around like a baws,.. do you stop to notice this stuff,.. nope, you rightclick on a enemy, and left click and move on. Terrain quality can be on High Terrain decoration can be on low,.. helps seeing enemies better with a less occluded map. I'm sure when you mix and match settings,.. you'll find a nice sweet spot.
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Wa3llklick
07-08-2016, 04:27 AM #7

Yes there is,. it CAN be a buggy mess. Countless threads on BF4 issues have been made where mantle is the cause. Also on My machine,.. DX11 is perfect,.. yet Mantle gains 10-15fps, but induces a CRAPTON of stutter,.. like my VRAM is full,.. yet says it's using 2.3GB of 4GB. It can be finicky on some configs. @ reapersivan - As for Detail levels on the 270x.. Ultra Textures - You'd be surprised how good some games can look on low,.. with High/Ultra textures backing them. High Texture filtering - Better quality image blending and sharper looks over a longer distance, but isn't too performance intensive. High/Ultra Mesh - This is Draw distance,.. quite important. Defered AA should be off or on 2xMSAA depending on performance vs image quality - this is subjective to your likes and dislikes with AA Post AA - same as above,.. it does blur the image a little bit,.. but if not using MSAA, setting this to low,.. can make the jaggies and sharp lines a bit smoother. Lighting and shadow settings can be on low-medium, when your running around like a baws,.. do you stop to notice this stuff,.. nope, you rightclick on a enemy, and left click and move on. Terrain quality can be on High Terrain decoration can be on low,.. helps seeing enemies better with a less occluded map. I'm sure when you mix and match settings,.. you'll find a nice sweet spot.

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154
07-12-2016, 04:56 AM
#8
Mantle can help stabilize CPU performance, especially when paired with a fast graphics card and a slower CPU. Since your card is mid-range, its impact might be limited. If you already have suitable hardware, testing it could reveal benefits. For settings, a high configuration at 1080p should work for most users. Disable Anti-Aliasing Deferred to avoid a major performance hit in Frostbite 3 games. You can overclock your card, which is why many choose the 270—it offers better value than a standard 270X. The graphics chip itself remains functional. Tools like DirectX 12 and Vulkan let developers interact more directly with hardware, potentially reducing CPU strain by cutting away unnecessary software layers.
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Bellabell11295
07-12-2016, 04:56 AM #8

Mantle can help stabilize CPU performance, especially when paired with a fast graphics card and a slower CPU. Since your card is mid-range, its impact might be limited. If you already have suitable hardware, testing it could reveal benefits. For settings, a high configuration at 1080p should work for most users. Disable Anti-Aliasing Deferred to avoid a major performance hit in Frostbite 3 games. You can overclock your card, which is why many choose the 270—it offers better value than a standard 270X. The graphics chip itself remains functional. Tools like DirectX 12 and Vulkan let developers interact more directly with hardware, potentially reducing CPU strain by cutting away unnecessary software layers.

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Tim9810
Member
231
07-13-2016, 02:28 PM
#9
Certainly. The layer is definitely better than DX11. It should match DX12 based on the charts we've observed recently.
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Tim9810
07-13-2016, 02:28 PM #9

Certainly. The layer is definitely better than DX11. It should match DX12 based on the charts we've observed recently.

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hotcone33
Member
204
07-20-2016, 08:27 PM
#10
Observing users without an AMD card reporting problems with Mantle... Mantle memory leak in BF4 greets you.
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hotcone33
07-20-2016, 08:27 PM #10

Observing users without an AMD card reporting problems with Mantle... Mantle memory leak in BF4 greets you.

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