F5F Stay Refreshed Software PC Gaming Check if the high CPU activity in Witcher 3 is typical for your system with a 6700K processor.

Check if the high CPU activity in Witcher 3 is typical for your system with a 6700K processor.

Check if the high CPU activity in Witcher 3 is typical for your system with a 6700K processor.

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Kurogano
Member
183
04-19-2016, 05:00 PM
#11
Performance belongs to the CPU, not the GPU.
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Kurogano
04-19-2016, 05:00 PM #11

Performance belongs to the CPU, not the GPU.

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FieryExile_
Member
231
04-25-2016, 11:37 AM
#12
Other titles run well (Shadow of Mordor, MGSV, Thief, etc.) with just occasional minor VSYNC delays. Witcher 3 remains fluid except for those brief stutters, and once you reach Novigrad it feels smoother than on my PS4.
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FieryExile_
04-25-2016, 11:37 AM #12

Other titles run well (Shadow of Mordor, MGSV, Thief, etc.) with just occasional minor VSYNC delays. Witcher 3 remains fluid except for those brief stutters, and once you reach Novigrad it feels smoother than on my PS4.

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ShaditZ29
Junior Member
14
05-15-2016, 11:47 PM
#13
It's probably because the CPU switches between high and low states, causing microstutters. This happens often in Novigrad due to actors needing rapid clock changes.
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ShaditZ29
05-15-2016, 11:47 PM #13

It's probably because the CPU switches between high and low states, causing microstutters. This happens often in Novigrad due to actors needing rapid clock changes.

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oOEmmaOo
Posting Freak
818
05-16-2016, 03:33 AM
#14
C-states play a significant role. I've experimented with connecting my PC to a GSYNC panel and experienced seamless performance, not noticeable lag. When switching back to my primary system, I sometimes encounter screen glitches or minor delays, especially in Novigrad.
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oOEmmaOo
05-16-2016, 03:33 AM #14

C-states play a significant role. I've experimented with connecting my PC to a GSYNC panel and experienced seamless performance, not noticeable lag. When switching back to my primary system, I sometimes encounter screen glitches or minor delays, especially in Novigrad.

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Kay0807
Junior Member
3
05-16-2016, 04:16 AM
#15
The G-Sync display holds frames until they're prepared, which is why they go unnoticed.
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Kay0807
05-16-2016, 04:16 AM #15

The G-Sync display holds frames until they're prepared, which is why they go unnoticed.

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Maxy_Will
Junior Member
45
05-19-2016, 03:44 PM
#16
Could the issue stem from the game engine instead of C-states? It’s possible the problem lies there. Also, leaving your PC on while it sleeps might affect performance—whether you should disable C-states depends on your setup.
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Maxy_Will
05-19-2016, 03:44 PM #16

Could the issue stem from the game engine instead of C-states? It’s possible the problem lies there. Also, leaving your PC on while it sleeps might affect performance—whether you should disable C-states depends on your setup.

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davecarlo2000
Member
186
05-22-2016, 10:41 AM
#17
I thought you were already engaged, but I need you to attempt it first.
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davecarlo2000
05-22-2016, 10:41 AM #17

I thought you were already engaged, but I need you to attempt it first.

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Sophie_Louisee
Junior Member
37
05-23-2016, 12:38 PM
#18
It seems stutter doesn't happen when VSYNC is disabled. When it does, it usually means something unexpected occurred in the game, such as me turning around while calling Roach. Everything else looks normal. Avoid restarting the system unless necessary.
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Sophie_Louisee
05-23-2016, 12:38 PM #18

It seems stutter doesn't happen when VSYNC is disabled. When it does, it usually means something unexpected occurred in the game, such as me turning around while calling Roach. Everything else looks normal. Avoid restarting the system unless necessary.

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Kimbaj123
Member
181
05-26-2016, 06:00 PM
#19
The problem arises because VSync adjusts to the minimum frame rate you're using. If it drops below 60Hz, it will lower to 30Hz.
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Kimbaj123
05-26-2016, 06:00 PM #19

The problem arises because VSync adjusts to the minimum frame rate you're using. If it drops below 60Hz, it will lower to 30Hz.

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Reltdeast
Member
151
05-26-2016, 07:21 PM
#20
If the issue is confirmed, accept it and focus on stabilizing. You can track voltage changes during gameplay using a simple log or clock recording method. Since your CPU stays around 4100MHz-4200MHz, frequency fluctuations likely aren’t the main problem.
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Reltdeast
05-26-2016, 07:21 PM #20

If the issue is confirmed, accept it and focus on stabilizing. You can track voltage changes during gameplay using a simple log or clock recording method. Since your CPU stays around 4100MHz-4200MHz, frequency fluctuations likely aren’t the main problem.

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