F5F Stay Refreshed Software PC Gaming Check if older DirectX versions are still supported.

Check if older DirectX versions are still supported.

Check if older DirectX versions are still supported.

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Jerryx01
Posting Freak
870
08-31-2016, 02:13 AM
#1
It's only been two years since the new API was launched, and the number of games available is still minimal—hard to believe anyone could count on more than a handful from Norfolk. Vulkan is even worse. Although it's natural for development to slow after initial excitement, it should have progressed more quickly. Linking it to an extremely unpopular operating system clearly wasn't the right strategy.
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Jerryx01
08-31-2016, 02:13 AM #1

It's only been two years since the new API was launched, and the number of games available is still minimal—hard to believe anyone could count on more than a handful from Norfolk. Vulkan is even worse. Although it's natural for development to slow after initial excitement, it should have progressed more quickly. Linking it to an extremely unpopular operating system clearly wasn't the right strategy.

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GoodNinja6
Member
53
08-31-2016, 03:12 AM
#2
The new APIs are intended for game developers. They are the ones relying on existing code rather than implementing everything from scratch.
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GoodNinja6
08-31-2016, 03:12 AM #2

The new APIs are intended for game developers. They are the ones relying on existing code rather than implementing everything from scratch.

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TheLaurenzo
Member
59
09-01-2016, 12:41 PM
#3
Well people take time to learn new things and with dx12 and vulkan there is more responsibility in the hands of devs for things like optimization sli support ect. Even worse is the fact that most game studios are constantly being puched to relase games as fast as possible and that leads to less time to try new things such as dx12 and vulkan
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TheLaurenzo
09-01-2016, 12:41 PM #3

Well people take time to learn new things and with dx12 and vulkan there is more responsibility in the hands of devs for things like optimization sli support ect. Even worse is the fact that most game studios are constantly being puched to relase games as fast as possible and that leads to less time to try new things such as dx12 and vulkan

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Palmox
Member
134
09-01-2016, 04:13 PM
#4
Several titles take roughly three years to develop, which means they might have begun on older versions and aren’t eager to shift to newer ones. Likely another year or two will pass before most fresh releases appear.
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Palmox
09-01-2016, 04:13 PM #4

Several titles take roughly three years to develop, which means they might have begun on older versions and aren’t eager to shift to newer ones. Likely another year or two will pass before most fresh releases appear.

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Bazza130202
Senior Member
386
09-17-2016, 03:03 PM
#5
I concur, just two years isn't sufficient. DX12 remains quite new.
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Bazza130202
09-17-2016, 03:03 PM #5

I concur, just two years isn't sufficient. DX12 remains quite new.

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Nejc007
Senior Member
707
09-18-2016, 03:39 AM
#6
DX11 launched much quicker than expected. We implemented BF Bad Company 2 with full Direct X 11, optimized the code, and included 32xAA support for Nvidia along with soft shadows. DX12 didn’t bring any positive results.
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Nejc007
09-18-2016, 03:39 AM #6

DX11 launched much quicker than expected. We implemented BF Bad Company 2 with full Direct X 11, optimized the code, and included 32xAA support for Nvidia along with soft shadows. DX12 didn’t bring any positive results.

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DerGrete
Junior Member
5
09-18-2016, 06:22 AM
#7
It's a common opinion that DX 12 is disappointing.
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DerGrete
09-18-2016, 06:22 AM #7

It's a common opinion that DX 12 is disappointing.

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Say_Say123
Member
120
09-18-2016, 03:18 PM
#8
I really enjoy the performance boost from DX12. I'm excited about its use in upcoming titles.
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Say_Say123
09-18-2016, 03:18 PM #8

I really enjoy the performance boost from DX12. I'm excited about its use in upcoming titles.

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Sugarplum66
Junior Member
2
09-24-2016, 05:29 AM
#9
The issue with low-level APIs is that they are more challenging to develop for, and improvements will rely heavily on the developers' skill at this simpler abstraction level. This means some games might see significant performance boosts while others may not notice much change. Also remember that many current titles are actually built using a different engine (like dx12) but wrapped around an older one (dx11), so they appear to run smoothly despite being technically similar.
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Sugarplum66
09-24-2016, 05:29 AM #9

The issue with low-level APIs is that they are more challenging to develop for, and improvements will rely heavily on the developers' skill at this simpler abstraction level. This means some games might see significant performance boosts while others may not notice much change. Also remember that many current titles are actually built using a different engine (like dx12) but wrapped around an older one (dx11), so they appear to run smoothly despite being technically similar.

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catseecoo
Senior Member
662
09-24-2016, 11:04 AM
#10
In my view dx should be set aside while vulkan takes the lead. After all, who would want to develop just for a fraction of the pc market when they can work with vulkan and enjoy full support for win 7/8/10 plus? It’s more open now, and tools are emerging to let developers with less experience or time easily build it without deep expertise.
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catseecoo
09-24-2016, 11:04 AM #10

In my view dx should be set aside while vulkan takes the lead. After all, who would want to develop just for a fraction of the pc market when they can work with vulkan and enjoy full support for win 7/8/10 plus? It’s more open now, and tools are emerging to let developers with less experience or time easily build it without deep expertise.

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