F5F Stay Refreshed Software PC Gaming Casual gaming focuses on relaxed play, while hardcore involves intense, dedicated sessions.

Casual gaming focuses on relaxed play, while hardcore involves intense, dedicated sessions.

Casual gaming focuses on relaxed play, while hardcore involves intense, dedicated sessions.

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Penelopea
Junior Member
6
09-23-2016, 03:33 PM
#1
Hello everyone! I’m looking for your thoughts on a question I have. When did people begin using the words “Hardcore” and “Casual” to talk about gaming habits? I’ve been playing games since the 1980s and don’t recall hearing those labels used before that era. I remember they started appearing in media around when the Xbox 360, PS3, and Wii were launched. I’m reaching out to a part of the gaming community to see if you’ve ever heard these terms and how you use them yourself or others. Even if it feels unusual or debated, I’d appreciate your honest perspective on what these words mean to you and how they came to be. There’s no correct or incorrect answer here.
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Penelopea
09-23-2016, 03:33 PM #1

Hello everyone! I’m looking for your thoughts on a question I have. When did people begin using the words “Hardcore” and “Casual” to talk about gaming habits? I’ve been playing games since the 1980s and don’t recall hearing those labels used before that era. I remember they started appearing in media around when the Xbox 360, PS3, and Wii were launched. I’m reaching out to a part of the gaming community to see if you’ve ever heard these terms and how you use them yourself or others. Even if it feels unusual or debated, I’d appreciate your honest perspective on what these words mean to you and how they came to be. There’s no correct or incorrect answer here.

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_PartyPotato_
Member
200
09-25-2016, 08:08 AM
#2
I'm just speaking for myself here—those terms didn't come up until I started playing PC games. Back then, I was seen as a "hardcore" gamer when I played CoD on Xbox, but now I have a PC, go to school, and manage other duties. Also, #pcmasterrace
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_PartyPotato_
09-25-2016, 08:08 AM #2

I'm just speaking for myself here—those terms didn't come up until I started playing PC games. Back then, I was seen as a "hardcore" gamer when I played CoD on Xbox, but now I have a PC, go to school, and manage other duties. Also, #pcmasterrace

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jonathan__98
Member
111
09-30-2016, 11:23 PM
#3
I started noticing these phrases when mobile gaming gained traction. I see myself as somewhere in between—don’t play much regularly, but when I do, I can stay engaged for several hours.
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jonathan__98
09-30-2016, 11:23 PM #3

I started noticing these phrases when mobile gaming gained traction. I see myself as somewhere in between—don’t play much regularly, but when I do, I can stay engaged for several hours.

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Cra123
Senior Member
251
10-08-2016, 03:36 AM
#4
I only encounter these phrases in marketing contexts, where people try to persuade me to buy something. I’d likely be considered casual about them.
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Cra123
10-08-2016, 03:36 AM #4

I only encounter these phrases in marketing contexts, where people try to persuade me to buy something. I’d likely be considered casual about them.

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Idg1000shatz
Member
215
10-09-2016, 07:37 PM
#5
My view is that a "hardcore gamer" is someone who plays the game mainly to win or invest a lot of time in gaming (5+ hours daily), while a casual gamer enjoys playing for fun and typically plays only 2-3 hours a day at most.
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Idg1000shatz
10-09-2016, 07:37 PM #5

My view is that a "hardcore gamer" is someone who plays the game mainly to win or invest a lot of time in gaming (5+ hours daily), while a casual gamer enjoys playing for fun and typically plays only 2-3 hours a day at most.

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amberleenie
Member
174
10-12-2016, 06:25 PM
#6
I used to be an intense gamer, dedicating over seven hours daily to playing games. Recently, I launched my own PC modding shop, though my schedule is tighter—about an hour or two a day, and three on weekends. #PCMasterRace All my games run on PC, with a few emulated titles like Xbox360, PS3, SNES, Ouya, and Wii.
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amberleenie
10-12-2016, 06:25 PM #6

I used to be an intense gamer, dedicating over seven hours daily to playing games. Recently, I launched my own PC modding shop, though my schedule is tighter—about an hour or two a day, and three on weekends. #PCMasterRace All my games run on PC, with a few emulated titles like Xbox360, PS3, SNES, Ouya, and Wii.

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XkeyBR
Junior Member
5
10-16-2016, 06:51 AM
#7
Hardcore players: Those who select in ETS2 Casual players: Individuals who skip selection in ETS2
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XkeyBR
10-16-2016, 06:51 AM #7

Hardcore players: Those who select in ETS2 Casual players: Individuals who skip selection in ETS2

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FuRii_PvP
Junior Member
5
10-21-2016, 07:50 AM
#8
I've enjoyed gaming since the 1980s, and I first encountered the words "hardcore" and "casual" when competitive gaming began. The meaning of "hardcore" grew even more with the rise of online play. Titles such as Quake and CS in the late '90s offered the first chance for players to compete in a serious setting. Before that, competitive play was mostly confined to arcade legends battling for top scores in games like Pacman or 1v1 fighting titles. Arcades hosted tournaments with prizes to crown the best players. As personal computers became widespread in the late '90s, the scene shifted from arcades to local and eventually worldwide LAN events. With faster internet access, players no longer needed to gather in one place; they could compete globally. The industry's growth led back to big events, but the games themselves evolved—requiring hours of online practice between tournaments. Personally, I was a dedicated WoW player until the end of the expansion. Maintaining my spot in the top 5% guild demanded about 40 hours weekly, which equaled a full-time job and only covered raid sessions. Supporting the main character and essential roles needed an additional 20+ hours each week. Only then could I play for myself, adding another 60+ hours to my commitment. This intense schedule sparked the rise of casual players as a reaction against the rigors of hardcore gaming. Early on, there was no clear "causal" label; people simply identified as either hardcore or not. Some felt developers prioritized the most extreme playstyles, shaping games to favor competitiveness over enjoyment. The hardcore community resented this focus, so they began calling anyone who preferred fun over challenge "casual." But as gaming hardware became more affordable, the casual audience grew rapidly. PC gaming moved beyond a niche for those with large budgets, reaching kids who could now play complex titles alongside their schoolwork.
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FuRii_PvP
10-21-2016, 07:50 AM #8

I've enjoyed gaming since the 1980s, and I first encountered the words "hardcore" and "casual" when competitive gaming began. The meaning of "hardcore" grew even more with the rise of online play. Titles such as Quake and CS in the late '90s offered the first chance for players to compete in a serious setting. Before that, competitive play was mostly confined to arcade legends battling for top scores in games like Pacman or 1v1 fighting titles. Arcades hosted tournaments with prizes to crown the best players. As personal computers became widespread in the late '90s, the scene shifted from arcades to local and eventually worldwide LAN events. With faster internet access, players no longer needed to gather in one place; they could compete globally. The industry's growth led back to big events, but the games themselves evolved—requiring hours of online practice between tournaments. Personally, I was a dedicated WoW player until the end of the expansion. Maintaining my spot in the top 5% guild demanded about 40 hours weekly, which equaled a full-time job and only covered raid sessions. Supporting the main character and essential roles needed an additional 20+ hours each week. Only then could I play for myself, adding another 60+ hours to my commitment. This intense schedule sparked the rise of casual players as a reaction against the rigors of hardcore gaming. Early on, there was no clear "causal" label; people simply identified as either hardcore or not. Some felt developers prioritized the most extreme playstyles, shaping games to favor competitiveness over enjoyment. The hardcore community resented this focus, so they began calling anyone who preferred fun over challenge "casual." But as gaming hardware became more affordable, the casual audience grew rapidly. PC gaming moved beyond a niche for those with large budgets, reaching kids who could now play complex titles alongside their schoolwork.

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eduardodd08
Posting Freak
852
10-21-2016, 08:54 AM
#9
From my extensive years playing, the term "Hardcore vs softcore gamer" referred to the style of MMO player you belonged to. Hardcore players typically focused on structured activities—organized raids, weekly events, and detailed crafting or farming sessions. They valued precision and strategy, often treating the game like a military operation. In contrast, casual players enjoyed a more relaxed pace, with loosely formed groups engaging in leisurely gameplay. This difference mirrors cultural approaches to building and organization, similar to Eastern Asian versus Western perspectives. Over time, my understanding of these dynamics has evolved, adapting to other platforms beyond traditional consoles.
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eduardodd08
10-21-2016, 08:54 AM #9

From my extensive years playing, the term "Hardcore vs softcore gamer" referred to the style of MMO player you belonged to. Hardcore players typically focused on structured activities—organized raids, weekly events, and detailed crafting or farming sessions. They valued precision and strategy, often treating the game like a military operation. In contrast, casual players enjoyed a more relaxed pace, with loosely formed groups engaging in leisurely gameplay. This difference mirrors cultural approaches to building and organization, similar to Eastern Asian versus Western perspectives. Over time, my understanding of these dynamics has evolved, adapting to other platforms beyond traditional consoles.

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Super_AapjexD
Posting Freak
766
10-21-2016, 10:55 AM
#10
For me, the word hardcore began during the game as the Ashers called it in the 90s. It was an MMO with all PvE servers and one PvP server. In the PvP server there were no safe spots and dying felt tough. At level 100 you collect one item every 10 levels and 1-3 random items when you pass away. That means up to 13 items could be lost in one death. About 95% of the valuable drops happened on death, so there weren’t many "soulbound" pieces. People who played that server were considered hardcore from another angle, while those on the PvE servers were called care bears—essentially 0.o <--- carebear stare
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Super_AapjexD
10-21-2016, 10:55 AM #10

For me, the word hardcore began during the game as the Ashers called it in the 90s. It was an MMO with all PvE servers and one PvP server. In the PvP server there were no safe spots and dying felt tough. At level 100 you collect one item every 10 levels and 1-3 random items when you pass away. That means up to 13 items could be lost in one death. About 95% of the valuable drops happened on death, so there weren’t many "soulbound" pieces. People who played that server were considered hardcore from another angle, while those on the PvE servers were called care bears—essentially 0.o <--- carebear stare

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