Capping the FPS can be useful for maintaining stable performance, especially on lower-end hardware.
Capping the FPS can be useful for maintaining stable performance, especially on lower-end hardware.
Reducing your frame rate in games can help minimize lag during drops from higher to lower FPS. It’s worth testing this approach, especially in games like LoL where you’ve noticed performance issues. However, results may vary depending on the game and settings.
It would lower lag and could ease screen tear issues on a 60Hz monitor. The impact on your game depends on your personal choice.
This helps users who prefer stable frame rates that don’t exceed their monitor’s refresh speed without VSync issues. For a 60Hz display, aim for 60 FPS for smoother visuals. If you have a faster monitor, adjust accordingly. Using 60 fps as a standard makes sense since it’s typical. Also, if your game runs smoothly at your monitor’s refresh rate, limiting to that rate avoids performance problems—essentially free VSync.
Stopped the annoying coil whine from my old, not-so-good power supply unit.
I keep V sync active and disable the frame rate limit, but V sync acts more like a cap. When I play games such as League of Legends, 450 frames trigger major screen tearing, which isn’t ideal overall.