F5F Stay Refreshed Software PC Gaming Can you Tell the Difference at 4K ? Anti-Aliasing vs No AA

Can you Tell the Difference at 4K ? Anti-Aliasing vs No AA

Can you Tell the Difference at 4K ? Anti-Aliasing vs No AA

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223
03-06-2016, 08:27 PM
#1
Yes, anyone with a 4K setup or experience in 4K gaming can provide an answer.
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WitherStarWolf
03-06-2016, 08:27 PM #1

Yes, anyone with a 4K setup or experience in 4K gaming can provide an answer.

J
Jonny_T_
Member
122
03-07-2016, 01:38 PM
#2
It varies by game. In BFH I can spot the changes, but in BF4 it's only noticeable if you really focus. Generally, differences from around 4X AA and beyond aren't obvious, but 2x and 4x become apparent, though not very much.
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Jonny_T_
03-07-2016, 01:38 PM #2

It varies by game. In BFH I can spot the changes, but in BF4 it's only noticeable if you really focus. Generally, differences from around 4X AA and beyond aren't obvious, but 2x and 4x become apparent, though not very much.

K
koling111
Junior Member
43
03-29-2016, 02:26 AM
#3
The issue might be related to the texture dimensions within the game.
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koling111
03-29-2016, 02:26 AM #3

The issue might be related to the texture dimensions within the game.

2
2befamezx3
Junior Member
47
03-30-2016, 11:46 AM
#4
Absolutely, the frame rate decreases significantly.
2
2befamezx3
03-30-2016, 11:46 AM #4

Absolutely, the frame rate decreases significantly.

N
NeoxinG_02
Junior Member
12
04-03-2016, 07:08 AM
#5
We're focusing on the clarity and detail of the visuals.
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NeoxinG_02
04-03-2016, 07:08 AM #5

We're focusing on the clarity and detail of the visuals.

K
Kaisonstone
Junior Member
14
04-03-2016, 11:54 AM
#6
yea iknow
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Kaisonstone
04-03-2016, 11:54 AM #6

yea iknow

H
Heropowerbrain
Junior Member
27
04-05-2016, 11:36 AM
#7
In BFH, improving mesh quality is more effective than using textures for jagged lines.
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Heropowerbrain
04-05-2016, 11:36 AM #7

In BFH, improving mesh quality is more effective than using textures for jagged lines.

M
MzGio
Junior Member
9
04-22-2016, 08:23 PM
#8
Because of the game's resolution and especially the pixel density on the screen, the larger the 4K display, the more obvious the aliasing becomes.
M
MzGio
04-22-2016, 08:23 PM #8

Because of the game's resolution and especially the pixel density on the screen, the larger the 4K display, the more obvious the aliasing becomes.

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Waltroft
Member
65
04-23-2016, 01:24 AM
#9
It's clear the distinction is obvious to me. Unfortunately, we'll have to endure jaggies for a while until we reach around 8K, but once we hit that level we'll never need to rely on AA again.
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Waltroft
04-23-2016, 01:24 AM #9

It's clear the distinction is obvious to me. Unfortunately, we'll have to endure jaggies for a while until we reach around 8K, but once we hit that level we'll never need to rely on AA again.

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Eduardo_GameOn
Posting Freak
921
04-24-2016, 03:47 PM
#10
Some believe that with 4K resolution, the need for AA decreases because the image quality is significantly higher. I haven’t reached 4K myself. It seems DX12 might be optimized for 4K gaming soon. Most games are built for 1920x1080, though some say 1440P appears superior to 1080P. At 4K there’s only a slight gap between 1440P and 4K. I expect this will shift as developers adapt to 4K polygons. I hope DX12 incorporates the CPU’s built-in GPU to work alongside discrete graphics cards, boosting performance for current setups at both 1440P and 4K.
E
Eduardo_GameOn
04-24-2016, 03:47 PM #10

Some believe that with 4K resolution, the need for AA decreases because the image quality is significantly higher. I haven’t reached 4K myself. It seems DX12 might be optimized for 4K gaming soon. Most games are built for 1920x1080, though some say 1440P appears superior to 1080P. At 4K there’s only a slight gap between 1440P and 4K. I expect this will shift as developers adapt to 4K polygons. I hope DX12 incorporates the CPU’s built-in GPU to work alongside discrete graphics cards, boosting performance for current setups at both 1440P and 4K.

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