Can you clarify whether you want to enable or disable triple buffering?
Can you clarify whether you want to enable or disable triple buffering?
You're quite familiar with just VSync, never experienced problems before. I only noticed the setting in the NCP and wondered whether to leave it on or off. Most users on other forums recommend keeping it on regardless of conditions, but if extra lag appears occasionally without affecting gameplay, it might be safer to turn it off.
keep it as is, otherwise you’ll have to find a way to keep the 60FPS without upgrading. Since V-Sync functions well for you, avoid letting anyone sway your decision.
It's unnecessary when maintaining steady 60fps. Triple buffering avoids abrupt frame reductions yet may introduce minor stutter if performance falls below 60fps
Thanks for the feedback! I appreciate you sharing your thoughts. You're right about the benefits—keeping performance steady and avoiding frame drops. Using TB can help maintain a consistent frame rate, especially when running new software. It’s not just for games that drop; it’s about stability. I’ve never faced issues with it before, and I understand why some think it’s only useful in certain environments.
I'll share this post to help others. If everything runs smoothly at 60 FPS or higher without any drops, then triple buffering won't matter much. My point was that double buffering never truly improves performance, and I believe enabling triple buffering adds a useful safeguard. You're right about the Nvidia Control Panel offering VSync and triple buffering—usually found in OpenGL games. Most modern titles let you pick these settings in the options menu or use them automatically. It's uncommon to manually enable triple buffering outside a game, but tools like Nvidia Inspector can often handle it in D3D applications.