Can you clarify whether you want to enable or disable triple buffering?
Can you clarify whether you want to enable or disable triple buffering?
Triple buffering keeps frames in memory before sending them to your display, which helps maintain a steady frame rate. This can cause slight delays since frames are stored instead of shown immediately. It should not be a major issue if you're using a 60Hz monitor.
I'm curious about the benefit you're seeking. It seems the main advantage isn't just preventing fps drops, but it also introduces extra frame lag on your monitor. Your games consistently stay above 60fps, yet even when they dip, you'd switch settings—so it's not essential for stability. Still, there might be a better option if you're open to exploring further.
The issue isn't just when FPS falls below 60—it also happens when it rises above. You mentioned never dropping below 60, yet your monitor outputs more frames than it can display, causing tearing. Another fix could be setting the target FPS to 60, as a steady 60FPS is necessary.