F5F Stay Refreshed Power Users Overclocking Can I push my RAM beyond its maximum capacity?

Can I push my RAM beyond its maximum capacity?

Can I push my RAM beyond its maximum capacity?

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Z
Zmondy
Senior Member
405
11-13-2017, 02:45 PM
#11
The CPU and GPU usage do not happen at the same time. Observing full 100% utilization for either component suggests that one of them is restricting performance (a bottleneck).
Z
Zmondy
11-13-2017, 02:45 PM #11

The CPU and GPU usage do not happen at the same time. Observing full 100% utilization for either component suggests that one of them is restricting performance (a bottleneck).

_
_Gifirax_PvP_
Member
114
11-13-2017, 04:59 PM
#12
You misunderstand usage. Usage isn't how much of the cpu/gpu is
Used
, but how much it
Uses
. There's a difference.
What's uses is resources. That includes time, bandwidth, size, speed etc. With game code strings, there's gaps, one string doesn't butt up against the next. The cpu core can only actively work on one string at a time, wait for the gap, start next string. There's also only so much bandwidth available per core, and a string might only use 10% of that core, divided by HT, so there's a chunk of bandwidth not being used between the 2 threads.
So a cpu is going to work at 100% ability on the % of resources it needs to get the job done. By switching to dual channel ram, you've increased the availability of resources aimed at the cpu, so the cpu can do more.
The absolute last thing you want is usage getting anywhere near 100%. At 100%, there's nothing left, every resource is absolutely slammed to the gills. So if you are at 100%, and your toon is just running doen the street, when a tank explodes out of the wall, and the cpu has to organize and process all the debris vectors, shadows, lighting etc for 100 chunks of wall flying around. And the cpu has nothing extra to work with. That'll mean the cpu has to make time to work with those things, so fps suffers, a lot.
If the cpu was at 80%, it'd have breathing room to allow for the extra hit, so fps would only drop maybe a little.
_
_Gifirax_PvP_
11-13-2017, 04:59 PM #12

You misunderstand usage. Usage isn't how much of the cpu/gpu is
Used
, but how much it
Uses
. There's a difference.
What's uses is resources. That includes time, bandwidth, size, speed etc. With game code strings, there's gaps, one string doesn't butt up against the next. The cpu core can only actively work on one string at a time, wait for the gap, start next string. There's also only so much bandwidth available per core, and a string might only use 10% of that core, divided by HT, so there's a chunk of bandwidth not being used between the 2 threads.
So a cpu is going to work at 100% ability on the % of resources it needs to get the job done. By switching to dual channel ram, you've increased the availability of resources aimed at the cpu, so the cpu can do more.
The absolute last thing you want is usage getting anywhere near 100%. At 100%, there's nothing left, every resource is absolutely slammed to the gills. So if you are at 100%, and your toon is just running doen the street, when a tank explodes out of the wall, and the cpu has to organize and process all the debris vectors, shadows, lighting etc for 100 chunks of wall flying around. And the cpu has nothing extra to work with. That'll mean the cpu has to make time to work with those things, so fps suffers, a lot.
If the cpu was at 80%, it'd have breathing room to allow for the extra hit, so fps would only drop maybe a little.

B
Bexcharlie11
Junior Member
21
11-15-2017, 06:22 AM
#13
So, consistent GPU performance in games from 95 to 99% is a positive sign, while a lower usage near 70% might indicate a bottleneck. This assessment doesn't depend on v-sync or monitor settings.
B
Bexcharlie11
11-15-2017, 06:22 AM #13

So, consistent GPU performance in games from 95 to 99% is a positive sign, while a lower usage near 70% might indicate a bottleneck. This assessment doesn't depend on v-sync or monitor settings.

O
Okwrighty
Member
105
11-23-2017, 06:46 AM
#14
There is no such concept as "bottlenecking"
If by this you mean that improving a CPU or graphics card somehow reduces your performance or FPS.
A more accurate term could be a limiting factor.
This happens when adding more CPU or GPU becomes progressively less beneficial.
What matters is how content with your gaming experience you feel.
Your $340 I7-4790K was the leading choice when it was released about nine years ago.
It’s not anymore.
Now, a $250 model can offer an I5-13500 that is roughly twice as powerful.
Keep in mind that I3/i5/i7/i9 no longer indicate core count or hyperthreading presence.
Game performance will depend on the CPU or GPU.
And not simultaneously.
For a quick check,
Play YOUR games but reduce your resolution and visual effects.
This slightly strains the graphics card.
If your FPS improves, it suggests your CPU can handle better graphics settings.
If your FPS remains unchanged, you’re probably more constrained by your CPU.
O
Okwrighty
11-23-2017, 06:46 AM #14

There is no such concept as "bottlenecking"
If by this you mean that improving a CPU or graphics card somehow reduces your performance or FPS.
A more accurate term could be a limiting factor.
This happens when adding more CPU or GPU becomes progressively less beneficial.
What matters is how content with your gaming experience you feel.
Your $340 I7-4790K was the leading choice when it was released about nine years ago.
It’s not anymore.
Now, a $250 model can offer an I5-13500 that is roughly twice as powerful.
Keep in mind that I3/i5/i7/i9 no longer indicate core count or hyperthreading presence.
Game performance will depend on the CPU or GPU.
And not simultaneously.
For a quick check,
Play YOUR games but reduce your resolution and visual effects.
This slightly strains the graphics card.
If your FPS improves, it suggests your CPU can handle better graphics settings.
If your FPS remains unchanged, you’re probably more constrained by your CPU.

P
151
12-07-2017, 03:17 AM
#15
The higher the resolution, the more likely it is to be GPU bound, while the lower the resolution, the more likely you are to be CPU bound.
P
PerritaMacrera
12-07-2017, 03:17 AM #15

The higher the resolution, the more likely it is to be GPU bound, while the lower the resolution, the more likely you are to be CPU bound.

M
mike_channel
Member
130
12-07-2017, 05:35 AM
#16
In simple terms, what you do matters more than how hard you try. When you hang a picture, you need to drive a nail into the wall, which uses all your hand and body strength. The GPU works similarly—it uses every part of itself fully. When you swing the hammer, it engages every muscle in your arm and wrist. But you don’t have to use all your strength or force. The key is understanding what actually gets used, not just how hard you push.

Increasing the challenge—like finding a stud—can make you swing harder or use more power. This might slow you down per nail, reducing how many you can hang in an hour. Using 100% effort means every muscle and part of your body is involved, which isn’t always practical.

Using less effort—like 99% or 1%—still gets the job done. The difference lies in 100% effort, which leaves no room for extra complexity. If you push too hard, you might not be able to swing harder, and the time per nail increases, lowering your frame rate.

Switching to dual channel RAM speeds things up because it handles more data at once, keeping the CPU busy and improving performance. It also sends more information to the GPU, boosting FPS. The way it works is like having two people jump in a line instead of one—each has a moment to clear before the next can move, making the process smoother overall.
M
mike_channel
12-07-2017, 05:35 AM #16

In simple terms, what you do matters more than how hard you try. When you hang a picture, you need to drive a nail into the wall, which uses all your hand and body strength. The GPU works similarly—it uses every part of itself fully. When you swing the hammer, it engages every muscle in your arm and wrist. But you don’t have to use all your strength or force. The key is understanding what actually gets used, not just how hard you push.

Increasing the challenge—like finding a stud—can make you swing harder or use more power. This might slow you down per nail, reducing how many you can hang in an hour. Using 100% effort means every muscle and part of your body is involved, which isn’t always practical.

Using less effort—like 99% or 1%—still gets the job done. The difference lies in 100% effort, which leaves no room for extra complexity. If you push too hard, you might not be able to swing harder, and the time per nail increases, lowering your frame rate.

Switching to dual channel RAM speeds things up because it handles more data at once, keeping the CPU busy and improving performance. It also sends more information to the GPU, boosting FPS. The way it works is like having two people jump in a line instead of one—each has a moment to clear before the next can move, making the process smoother overall.

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