BloodHound Collection missions in CS:GO
BloodHound Collection missions in CS:GO
Sadly that's accurate. But in games like CS, particularly with maps, the graphics shouldn't affect performance. In fact, I favor the less appealing maps they offered for the pro scene for roughly a year before Valve realized: "Everyone needs to play on our versions, even if they're technically less fluid."
I don't mind the appearance of maps. But seeing that half of it isn't reachable—places you can definitely enter aren't allowed—makes me really frustrated. In 1.6 I could move freely everywhere, but Source and GO have just changed textures in a way that often looks like they're not real objects (they can pass through without hitting anything).
Certainly, there are valid reasons why map creators limit your movement. I understand the importance of clear directions, especially with these updated maps.
Well you can get cobblestone drops so, chance of getting a dragon lore. Think of it this way, you pay 5 euros and it's like you're opening 1 case per week. Skins from the new collections are p nice as well
It's a risk that rarely brings results. You can't depend solely on chance.
You're among the fortunate few. Let me know how much you've already invested before receiving that drop, and I'll wrap up the chat there.