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Poop_Head27
Posting Freak
820
07-27-2024, 11:53 AM
#11
Dx11 relies on a particular control set provided by the application, while dx12 operates with its own resources independent of the program's settings. In essence, games function as programs. For optimal compatibility, it utilizes just 2 or 4 cores, aligning with what mainstream users typically employ. Dx12 seeks to address this issue.
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Poop_Head27
07-27-2024, 11:53 AM #11

Dx11 relies on a particular control set provided by the application, while dx12 operates with its own resources independent of the program's settings. In essence, games function as programs. For optimal compatibility, it utilizes just 2 or 4 cores, aligning with what mainstream users typically employ. Dx12 seeks to address this issue.

0
0sdG4m3r_YT
Member
210
07-27-2024, 11:53 AM
#12
plaintuts :
Dx11 only use specific control set by the program, dx12 uses resources regardless of the program control set.
Basically, games are programs
For maximum compatibility, it uses only 2 cores or 4 because it is what mainstream consumers use
Dx12 aims to fix that
oh ok cool, im guessing it wont be available on windows 7 though right?
0
0sdG4m3r_YT
07-27-2024, 11:53 AM #12

plaintuts :
Dx11 only use specific control set by the program, dx12 uses resources regardless of the program control set.
Basically, games are programs
For maximum compatibility, it uses only 2 cores or 4 because it is what mainstream consumers use
Dx12 aims to fix that
oh ok cool, im guessing it wont be available on windows 7 though right?

C
CiscoMiner
Senior Member
500
07-27-2024, 11:53 AM
#13
Yup.
C
CiscoMiner
07-27-2024, 11:53 AM #13

Yup.

T
TrueBit
Senior Member
590
07-27-2024, 11:53 AM
#14
plaintuts:
Dx11 only follows a certain control set by the program, dx12 uses resources no matter what the program's settings are.
Basically, games are programs.
For the best compatibility, it runs on just 2 cores or 4 because that’s what most users do.
Dx12 tries to improve that.
T
TrueBit
07-27-2024, 11:53 AM #14

plaintuts:
Dx11 only follows a certain control set by the program, dx12 uses resources no matter what the program's settings are.
Basically, games are programs.
For the best compatibility, it runs on just 2 cores or 4 because that’s what most users do.
Dx12 tries to improve that.

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