Best option for purchasing PC games is the most affordable marketplace.
Best option for purchasing PC games is the most affordable marketplace.
Oh wow, a video of a guy who is against g2a who had pleanty of his videos sponsored by g2a. Also, you know that there's used games market in consoles right? Where the devs get 0 for any games sold. One game can be sold for full price, the devs will get money for that, after that that same game could be resold 1000 times and the dev gets nothing at all. At least with g2a every game sold is a game bought once and used once. There is very little proof to what level cap says. Devs hate sites like g2a because they can't make money on resold keys. That's all there is to it, the shit about them being stolen etc is old news. level cap is a gobshite.
Used refers to a game bought once at a retail price the publisher accepted, then sold again. Purchasing a brand new digital product key on G2A is different. There’s no way to verify how the product was obtained or if developers received adequate payment. The only certainty is that you’re paying extra for G2A Shield.
It’s unclear how the used game was acquired. Retail sales might have come from theft or unauthorized transport. Developers attempted to profit from the used market by selling online passes, which console users strongly opposed, leading them to halt the practice. If Steam enabled reselling activated keys with no developer compensation, developers would likely react strongly against such actions.
If the logic held weight, it could strengthen the case that used games are equally problematic as G2A. However, it doesn’t fully clear G2A’s position, and I’m not sure what your argument is targeting. You haven’t engaged with the main points from the video or my previous comments. So far, your reasoning about G2A has been a weak comparison to used games sales, a general claim of insufficient evidence, and personal attacks on Levelcap. I’ll focus on this: how do you confirm the origin of a game you bought on G2A?
I'm not supporting g2a nor implying their actions are questionable. My stance is that game developers shouldn't have different rules. If used games are accepted in the industry, I'll use g2a too. I'm answering because you're unsure about their origins, just like with used games—no one questions that. Double standards. I'm certain new titles are being taken and resold without proper keys. Until this changes, I'll stick with g2a. You also mentioned Green Man Gaming as acceptable? Why did they do that? They seem to have obtained Witcher 3 without official keys. Since they weren't provided, why is that acceptable? Also, the evidence in Evidence Levelcap's video clearly shows g2a's issues—this proof should help expose them.
Gamers who enjoy nickel-and-diming with DLC are engaging in piracy. Imposing strict anti-piracy policies that hurt paying customers qualifies as piracy. Charging $80 to over $100 CND for a new game when gaming is more lucrative than ever is piracy. Distributing incomplete or buggy releases is abusive. If someone wishes to express their choice, they can either skip the game entirely—meaning developers get nothing—or purchase a cheaper key, which then benefits the publisher who sold it to someone else. A person’s money belongs to them; telling them they shouldn’t spend it a certain way would be piracy, especially since supporting piracy could help publishers. Also, cheap keys mainly affect publishers, not developers. Developers receive their agreed wages regardless of a game’s sales price.