Begin exchanging your gaming setup with others
Begin exchanging your gaming setup with others
It seems you're challenging the idea of movement limits. In reality, humans can move using three axes, which explains why calling something a "six-axis" feels misleading. Your reasoning about degrees of freedom is interesting but doesn't align with how physical systems work—axes don't stack in that way.
It features six axes clearly. Even though it lacks a standard 16 wheels, it remains a 4x4 vehicle. The idea of degrees of freedom is vague here, but movement ranges are well understood. Control focuses on the actions themselves, not the regulation. This explanation aims to be as clear as possible. After reviewing various definitions, I see that six axes correspond to six linear movements across three dimensions, totaling six degrees of freedom. This matches the concept of motion types multiplied by spatial dimensions.
It would be better if you truly believed in your product beforehand. It’s reassuring that you’re convinced yourself. I’m still unclear on the details, though. What exactly are the two additional sticks meant to manage? For typical six-degree-of-freedom flight, I stand by my view that a flight stick offers more natural control since it covers all aspects at once. The need for more sticks would only make sense in very specific scenarios—like needing precise control over each axis individually, such as flying straight up while turning the vehicle. Those cases are quite rare. This idea seems contradictory; you can’t get accurate results with incorrect inputs. The higher the error in your input, the less reliable the output will be. This supports the case for controllers, which is something everyone agrees on. What you’re likely trying to achieve is what we’ve developed through many refinements. Regarding flight sticks being too complex for the general audience, you hint at a major challenge: a 4-stick setup would feel overly complicated and specialized compared to today’s options. This suggests it may never become mainstream, becoming a niche product suited only for its intended use. It’s not about lack of funding or poor design; most flight simulators aren’t designed to be the most engaging experiences for the average player, and they tend to lose appeal quickly. Remember, you have six degrees of freedom—not six physical axes. Three axes allow translation plus rotation, giving two degrees of freedom per axis. These ranges clearly define possible movements without being fractional. They describe how a system can move and stay within limits. For instance, your elbow has one degree of freedom—rotating around its joint axis—while your shoulder has three, enabling rotation in multiple planes. “Controlling” something doesn’t add more degrees of freedom; it uses basic operations like moving along the axes and rotating them. A specific diagonal move is simply a combination of these movements.