Battlefront
Battlefront
Star Wars Battlefront is confirmed for next year. At E3, EA announced plans to launch the game in 2024.
Battlefront 3 seems really bad, but it's great that it motivated you to try Star Wars Battlefront 2!
Frost-bite drives many EA titles, but it's not Battlefront 3—it's a fresh first-person experience built using elements inspired by Lucasfilm's design approach.
Star Wars Battlefronts shares much of its core gameplay with Battlefield, which explains why DICE is developing it. DICE is a top studio for creating large-scale vehicle shooter games, and their recent work looks promising. It seems the project is still in its very early stages, as EA secured the Star Wars license just last year, meaning development is only about a year away. The InEngine footage they shared was impressive and visually striking.
DICE excels at creating large-scale maps for players who can handle quick reflexes. Battlefront 1 and 2 lacked that polish, based on my experience with thousands of hours. The modding scene thrived there, and the game embraced custom content. With Dice in charge, future mods will likely become costly DLCs. I believe the Battlefront series loses its appeal by shifting this direction. This is the video I've had the most views on, though it runs a bit slow.
I think the appeal of the Battlefront line lies in its resemblance to Star Wars. It seems the community loves customizing and enhancing the game. I don't think the removal of mods is as significant as it appears; what really threatens its charm might be a rebranding into a Battlefield version. It's amusing how people grumble about map sizes, but I've never spent more than two minutes without meeting someone with a solid justification. The maps are crafted for large groups, unlike titles such as COD or Halo where teams are smaller. Battlefield supports up to 32 players per squad, which explains the expansive layouts. Places like Golmud Railway offer vast areas, and in Conquest objectives line up neatly, making progression swift. However, if you spawn at the edge and chase targets across the map, it becomes a slow grind. That's why vehicles exist—they speed you along. Also, when you're isolated, chances are high you'll run into others. Points matter, and on big servers you'll meet people quickly. Unfortunately, we've seen typical complaints repeated often. All that was visible was a tiny area in the engine; even looking back at Watch Dogs' release showed only a small patch, not the full experience. When they expanded the map, it became too demanding for standard hardware. So while the visuals might look impressive, real-world performance is limited. If optimization is the issue, it's likely due to compromises elsewhere in development. With all the hardware upgrades, we often overlook deeper technical challenges. (This is frustrating because with better systems we'd notice improvements like smarter AI or more accurate graphics—things we usually take for granted.) Plus, EA has a reputation for mishandling updates and fixes, so you can expect more problems before any real progress on DLC.)