Battlefield 5 (and 1) input lag in DX11 versus DX12, stuttering at top frame rates?
Battlefield 5 (and 1) input lag in DX11 versus DX12, stuttering at top frame rates?
Gsync is essentially promoting adaptive sync in its marketing. The same approach is used for Vesa adaptive sync. Gsync ultimate refers to having a Gsync module, which is another way of talking about an adaptive sync module. In short, Gsync is incorporating adaptive sync technology. Visualizing this with a Venn diagram shows that regardless of the old marketing language, the current approach remains consistent.
this refers to Gsync that aligns with the "Gsync ultimate" standards, which is the key distinction.
It's your concern about older freeSync specifications and the fact that Gsync compatibility has evolved, not a misunderstanding.