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Assetto Corsa?

Assetto Corsa?

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G
Gameske
Junior Member
45
05-09-2023, 12:52 PM
#21
I’m going to examine how Assetto Corsa stacks up against another racing title that’s still developing. Assetto Corsa edges out Project Cars when it comes to gameplay and physics, even though the latter is still in early access. In my opinion, the physics, handling, and tire behavior in Assetto are superior. Project Cars has seen some updates recently, but Assetto remains ahead in these areas. The visuals aren’t as polished as Project Cars, but they’ve improved noticeably since the first release of Assetto.

Assetto also falls short in official content—most cars and tracks are still handcrafted by the developers. Several new vehicles are planned, especially for Toyota models like the Iconic AE86 and GT86. Kunos has completed detailed scans of the Nürburgring Nordschleife, which should appear in the game soon.

Currently, most players rely on mods such as Snoopy’s version. Still, for this upcoming addition, purchasing Assetto feels worthwhile. Kunos also developed "Netkar Pro," a highly regarded commercial racing sim.

Note: My experience comes from personal play with both titles using both controllers and gamepad. My opinions aren’t shaped by others’ videos but by my own use of these games. I haven’t shared my take on Project Cars with the community, as it’s a niche topic. To me, Project Cars feels more like another intense shift in style, though its vibe is shifting over time.

Though graphics for Project Cars are impressive, they might not be the best in the racing genre. Achieving high performance requires careful tuning and a decent hardware setup. I’ve managed to run it on older systems—Phenom X4 with a modest card and limited RAM—but it still worked during the game’s early stages. I’ve also tested it on more modern rigs, including an FX4300 and GT630, which ran smoothly even at low settings.

My PC was built on a modest budget, and the GTX780 has served me well. Now that upgrades are available, it’s a good time to consider Assetto Corsa. I’ll keep an eye out for future discounts, but overall, it’s a solid investment right now.
G
Gameske
05-09-2023, 12:52 PM #21

I’m going to examine how Assetto Corsa stacks up against another racing title that’s still developing. Assetto Corsa edges out Project Cars when it comes to gameplay and physics, even though the latter is still in early access. In my opinion, the physics, handling, and tire behavior in Assetto are superior. Project Cars has seen some updates recently, but Assetto remains ahead in these areas. The visuals aren’t as polished as Project Cars, but they’ve improved noticeably since the first release of Assetto.

Assetto also falls short in official content—most cars and tracks are still handcrafted by the developers. Several new vehicles are planned, especially for Toyota models like the Iconic AE86 and GT86. Kunos has completed detailed scans of the Nürburgring Nordschleife, which should appear in the game soon.

Currently, most players rely on mods such as Snoopy’s version. Still, for this upcoming addition, purchasing Assetto feels worthwhile. Kunos also developed "Netkar Pro," a highly regarded commercial racing sim.

Note: My experience comes from personal play with both titles using both controllers and gamepad. My opinions aren’t shaped by others’ videos but by my own use of these games. I haven’t shared my take on Project Cars with the community, as it’s a niche topic. To me, Project Cars feels more like another intense shift in style, though its vibe is shifting over time.

Though graphics for Project Cars are impressive, they might not be the best in the racing genre. Achieving high performance requires careful tuning and a decent hardware setup. I’ve managed to run it on older systems—Phenom X4 with a modest card and limited RAM—but it still worked during the game’s early stages. I’ve also tested it on more modern rigs, including an FX4300 and GT630, which ran smoothly even at low settings.

My PC was built on a modest budget, and the GTX780 has served me well. Now that upgrades are available, it’s a good time to consider Assetto Corsa. I’ll keep an eye out for future discounts, but overall, it’s a solid investment right now.

W
wehhtam
Member
75
05-10-2023, 02:50 PM
#22
I'm playing corsa every day now. And I loving it. It is the best car simulation on the market in this moment. pCARS have better graphics but worse optimization. Physics engine is better on corsa. But moding scene for corsa is fantastic . You can find a lot of custom cars and custom tracks, graphics filters etc. And game don't look too much worse compare to pCARS: Custom tracks that I recommend: You can find a lot of custom stuff on this link: http://www.racedepartment.com/downloads/...o-corsa.1/
W
wehhtam
05-10-2023, 02:50 PM #22

I'm playing corsa every day now. And I loving it. It is the best car simulation on the market in this moment. pCARS have better graphics but worse optimization. Physics engine is better on corsa. But moding scene for corsa is fantastic . You can find a lot of custom cars and custom tracks, graphics filters etc. And game don't look too much worse compare to pCARS: Custom tracks that I recommend: You can find a lot of custom stuff on this link: http://www.racedepartment.com/downloads/...o-corsa.1/

M
MECrageman
Member
180
05-10-2023, 05:53 PM
#23
I'm focusing on a large number of AI vehicles. Consider testing with 24 cars on a bigger track and keep an eye on your CPU core usage. It's clearly more efficiently optimized now compared to its previous phases.
M
MECrageman
05-10-2023, 05:53 PM #23

I'm focusing on a large number of AI vehicles. Consider testing with 24 cars on a bigger track and keep an eye on your CPU core usage. It's clearly more efficiently optimized now compared to its previous phases.

T
TheRealShrub
Senior Member
409
06-01-2023, 01:53 PM
#24
You can discover a wide range of custom modifications on that site: http://www.racedepartment.com/downloads/...o-corsa.1/. I understand your doubt about the mods for Assetto. Are developers incorporating real car models from other racing games? How do they ensure the vehicle physics are accurate? Or are they simply placing a pre-made model over an existing one in the game? The same applies to tracks—where do they obtain them from? Creating realistic physics for each vehicle requires significant effort. I value genuine representation, so I want cars in the game to feel as true to life as possible, not just available as options. If authenticity isn't maintained, it diminishes the overall experience. The same principle holds for tracks.
T
TheRealShrub
06-01-2023, 01:53 PM #24

You can discover a wide range of custom modifications on that site: http://www.racedepartment.com/downloads/...o-corsa.1/. I understand your doubt about the mods for Assetto. Are developers incorporating real car models from other racing games? How do they ensure the vehicle physics are accurate? Or are they simply placing a pre-made model over an existing one in the game? The same applies to tracks—where do they obtain them from? Creating realistic physics for each vehicle requires significant effort. I value genuine representation, so I want cars in the game to feel as true to life as possible, not just available as options. If authenticity isn't maintained, it diminishes the overall experience. The same principle holds for tracks.

K
KDtheBeast
Junior Member
4
06-01-2023, 06:12 PM
#25
There’s only one thing—authenticity isn’t fully present in every game. How do developers create such experiences? Some use GPS scans of tracks, others skip that. The modding scene varies too; some rely on old track data from past games and apply precise layouts with modern graphics, while others build from scratch. Many offer unique tracks not found in reality. I noticed better tracks in Corsa than in F1 Codemasters, and similar issues with car designs. Do developers really have access to all possible cars? They test them on the track to understand handling, but often they’re guessing about realistic physics like creators of Mode make. Plus, the physics engine adds another layer. In short, some modes are impressive, others need improvement. You can check out R8—it’s a custom model not based on Kunos and looks great: http://www.mediafire.com/convkey/e0b9/4t...?size_id=9 Miura is amazing and it’s a mode to: All in all, it’s a video game. Bringing real-world details feels challenging.
K
KDtheBeast
06-01-2023, 06:12 PM #25

There’s only one thing—authenticity isn’t fully present in every game. How do developers create such experiences? Some use GPS scans of tracks, others skip that. The modding scene varies too; some rely on old track data from past games and apply precise layouts with modern graphics, while others build from scratch. Many offer unique tracks not found in reality. I noticed better tracks in Corsa than in F1 Codemasters, and similar issues with car designs. Do developers really have access to all possible cars? They test them on the track to understand handling, but often they’re guessing about realistic physics like creators of Mode make. Plus, the physics engine adds another layer. In short, some modes are impressive, others need improvement. You can check out R8—it’s a custom model not based on Kunos and looks great: http://www.mediafire.com/convkey/e0b9/4t...?size_id=9 Miura is amazing and it’s a mode to: All in all, it’s a video game. Bringing real-world details feels challenging.

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