F5F Stay Refreshed Software PC Gaming Are there any free-to-play games available that are not designed to generate revenue?

Are there any free-to-play games available that are not designed to generate revenue?

Are there any free-to-play games available that are not designed to generate revenue?

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JacobIsDead
Junior Member
33
12-24-2016, 06:40 AM
#1
Is there a single free-to-play game available that doesn’t include advertisements or in-app purchases designed to generate income for developers? It would be a significantly improved situation for gamers if there was just one game built purely for enjoyment, without impacting device performance or containing malicious software.
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JacobIsDead
12-24-2016, 06:40 AM #1

Is there a single free-to-play game available that doesn’t include advertisements or in-app purchases designed to generate income for developers? It would be a significantly improved situation for gamers if there was just one game built purely for enjoyment, without impacting device performance or containing malicious software.

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bobogoogoo
Junior Member
28
01-10-2017, 09:40 AM
#2
I believe some exist, but I can't recall any currently. There are likely numerous compassionate developers who wish to disseminate their concepts, however, predominantly these are mostly demonstrations or student exercises designed to showcase a developer’s abilities with the goal of securing employment at prominent game studios.

It would be unreasonable to anticipate receiving compensation—or even desiring it—for dedicating countless hours to game creation. Your most effective approach (and what I regularly do on weekends) is to visit the Steam website and investigate recently released or free-to-play titles.

-Wolf sends
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bobogoogoo
01-10-2017, 09:40 AM #2

I believe some exist, but I can't recall any currently. There are likely numerous compassionate developers who wish to disseminate their concepts, however, predominantly these are mostly demonstrations or student exercises designed to showcase a developer’s abilities with the goal of securing employment at prominent game studios.

It would be unreasonable to anticipate receiving compensation—or even desiring it—for dedicating countless hours to game creation. Your most effective approach (and what I regularly do on weekends) is to visit the Steam website and investigate recently released or free-to-play titles.

-Wolf sends

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B_Mathias99
Member
70
01-13-2017, 03:38 PM
#3
Alright, thank you.
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B_Mathias99
01-13-2017, 03:38 PM #3

Alright, thank you.

A
AcuraGame
Junior Member
9
01-21-2017, 12:05 PM
#4
The digital landscape has moved away from small in-game purchases, despite an initial investment of $75 for the base game. It’s often a better strategy to invest significantly, spending thousands on gambling with randomized rewards, in pursuit of an advantage.

I personally don't engage with games utilizing this system, so I would browse Steam’s offerings for complimentary first-person shooters and research their gameplay mechanics. Some titles may include reward boxes, but you can still enjoy them without spending money. This frequently results in a more demanding progression system to acquire valuable items.

However, if you’re seeking cooperative experiences, it seems unlikely that a genuinely fair multiplayer game exists without elements of paying to succeed. I would welcome evidence proving me incorrect, though.
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AcuraGame
01-21-2017, 12:05 PM #4

The digital landscape has moved away from small in-game purchases, despite an initial investment of $75 for the base game. It’s often a better strategy to invest significantly, spending thousands on gambling with randomized rewards, in pursuit of an advantage.

I personally don't engage with games utilizing this system, so I would browse Steam’s offerings for complimentary first-person shooters and research their gameplay mechanics. Some titles may include reward boxes, but you can still enjoy them without spending money. This frequently results in a more demanding progression system to acquire valuable items.

However, if you’re seeking cooperative experiences, it seems unlikely that a genuinely fair multiplayer game exists without elements of paying to succeed. I would welcome evidence proving me incorrect, though.