Are others experiencing better performance with DirectX 12 ray tracing on Battlefield V?
Are others experiencing better performance with DirectX 12 ray tracing on Battlefield V?
Generally, it's commonly observed that DirectX 12 produces significantly lower frame rates in Battlefield V compared to DirectX 11, and DirectX 11 itself doesn’t deliver optimal performance with the game. Incorporating Ray Tracing exacerbates these issues further. However, without a defined benchmark, DirectX 12 could potentially function exceptionally well when contrasted with an alternative system.
Personally, I favor DirectX 11 for the most enjoyable and fluid Battlefield V gaming experience.
It’s been more than a month since I last played Battlefield V, and I’m concerned about how the latest changes are functioning. The game has consistently exhibited a minor stuttering problem throughout its history. I recently started playing Call of Duty: Modern Warfare 2, and it runs exceptionally smoothly. I long for the older Dice games and other well-optimized Battlefield titles. I’m not attempting to criticize Battlefield V; I've been a dedicated fan for a long time. Previously, I experienced no problems while using a 3800x and a 2070 Super at 1440p.
Generally, DirectX 12 exhibits substantially lower performance in Battlefield V than DirectX 11. Frame rates fluctuate significantly when utilizing DirectX 12, and even DirectX 11 struggles to deliver optimal results for the game. Incorporating Ray Tracing exacerbates these performance issues. However, depending on your reference point, DirectX 12 could potentially function exceptionally well.
I personally favor DirectX 11 for the most enjoyable and fluid Battlefield V gaming experience.