F5F Stay Refreshed Software PC Gaming Are gamers becoming lazier?

Are gamers becoming lazier?

Are gamers becoming lazier?

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TheKroksBG
Member
209
11-04-2023, 11:49 AM
#1
Recalls the era when RTS dominated as the top genre.
They were eventually surpassed by MMORPGs in the mid 2000s.
Then MMORPGs fell out of favor due to MOBAs.
Now card games and shooters are taking their place.
As time goes on, the number of buttons you press while gaming decreases.
Remember when the 12-button Razer Naga was essential for competitive WoW?
The game now has lost half its features.
What do you think?
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TheKroksBG
11-04-2023, 11:49 AM #1

Recalls the era when RTS dominated as the top genre.
They were eventually surpassed by MMORPGs in the mid 2000s.
Then MMORPGs fell out of favor due to MOBAs.
Now card games and shooters are taking their place.
As time goes on, the number of buttons you press while gaming decreases.
Remember when the 12-button Razer Naga was essential for competitive WoW?
The game now has lost half its features.
What do you think?

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arty2005
Member
212
11-04-2023, 02:36 PM
#2
Shooters have remained popular for years, similar to games like Doom, Quake and Unreal Tournament. The latter two are mainly battle arenas, making your point less relevant. Games have shifted toward a more casual style, whereas in the past you needed significant time investment to succeed. Achieving excellence has become harder now. What I’m trying to say is that the learning curve has changed—being good has gotten simpler, becoming the best has become more challenging overall.
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arty2005
11-04-2023, 02:36 PM #2

Shooters have remained popular for years, similar to games like Doom, Quake and Unreal Tournament. The latter two are mainly battle arenas, making your point less relevant. Games have shifted toward a more casual style, whereas in the past you needed significant time investment to succeed. Achieving excellence has become harder now. What I’m trying to say is that the learning curve has changed—being good has gotten simpler, becoming the best has become more challenging overall.

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Anden2202
Member
55
11-14-2023, 02:55 AM
#3
The outcome follows from the cause. If the game becomes simpler, with fewer mechanics to grasp, then those who try hard have less ability to show their better abilities. It's challenging to be the best at Pong since there are just two moves available. The greater the variety, the higher the risk of choosing incorrectly. I frequently hear that having more buttons doesn't mean increased complexity, but that's incorrect.
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Anden2202
11-14-2023, 02:55 AM #3

The outcome follows from the cause. If the game becomes simpler, with fewer mechanics to grasp, then those who try hard have less ability to show their better abilities. It's challenging to be the best at Pong since there are just two moves available. The greater the variety, the higher the risk of choosing incorrectly. I frequently hear that having more buttons doesn't mean increased complexity, but that's incorrect.

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erin_33
Member
209
11-14-2023, 09:38 AM
#4
The number of casual players is growing, yet I believe working professionally at any game feels extremely demanding.
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erin_33
11-14-2023, 09:38 AM #4

The number of casual players is growing, yet I believe working professionally at any game feels extremely demanding.

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Sm1le6
Junior Member
46
11-14-2023, 04:09 PM
#5
there are significantly more intricate skills in retail wow compared to classic. (highlighting the complexity)
mages predominantly relied on frost bolt (especially during MC), while warriors frequently used whirlwind and blood thirst, switching to heroic strike when they hit their rage cap, and only executing execute at around 25%.
it's possible there were additional abilities beyond ranks, but you seldom used many of them—except in PvE, where diversity was more common.
compared to today, achieving optimal rotation is much easier; macros are less useful now since stance changes aren’t as prevalent.
yes, while moba emphasizes the five core abilities (like dota and loot), there’s a broader range of elements to focus on during gameplay, including active items.
but there are countless minor details to remember and adapt to quickly, understanding their impact and knowing the immediate consequences.
fewer buttons

lazy
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Sm1le6
11-14-2023, 04:09 PM #5

there are significantly more intricate skills in retail wow compared to classic. (highlighting the complexity)
mages predominantly relied on frost bolt (especially during MC), while warriors frequently used whirlwind and blood thirst, switching to heroic strike when they hit their rage cap, and only executing execute at around 25%.
it's possible there were additional abilities beyond ranks, but you seldom used many of them—except in PvE, where diversity was more common.
compared to today, achieving optimal rotation is much easier; macros are less useful now since stance changes aren’t as prevalent.
yes, while moba emphasizes the five core abilities (like dota and loot), there’s a broader range of elements to focus on during gameplay, including active items.
but there are countless minor details to remember and adapt to quickly, understanding their impact and knowing the immediate consequences.
fewer buttons

lazy

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Sichinator
Junior Member
12
11-15-2023, 12:53 AM
#6
I blame RGB
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Sichinator
11-15-2023, 12:53 AM #6

I blame RGB

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ratelslang3
Member
167
11-23-2023, 10:24 PM
#7
Shooters have probably always been the most favored category. Games like Counter Strike, Doom, Quake, and similar arena shooters were extremely popular in the 90s. Later, COD emerged, along with BF, among many other titles.
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ratelslang3
11-23-2023, 10:24 PM #7

Shooters have probably always been the most favored category. Games like Counter Strike, Doom, Quake, and similar arena shooters were extremely popular in the 90s. Later, COD emerged, along with BF, among many other titles.

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wesley0409
Junior Member
15
11-24-2023, 04:29 AM
#8
i agree with mooncake
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wesley0409
11-24-2023, 04:29 AM #8

i agree with mooncake

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ThatSoftware
Member
221
11-24-2023, 07:13 AM
#9
That's an ignorant way of looking at things; the number of gamers has gone up an enormous amount over the years, so you can't just look at the popularity of any single genre and make such a sweeping statement from that alone. You have no data on e.g. how many people play RTS-games; the fact that some other genre has gotten more popular doesn't mean the number of RTS-gamers has dropped.
The point is, there are now more genres, more games in any given genre and more gamers to spread around all the available genres than there were in the past, so you can't just look at the popularity of one specific genre and compare it to what it was, unless you take the number of total gamers at any given period of time into account and the spread of those gamers over the then-available genres.
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ThatSoftware
11-24-2023, 07:13 AM #9

That's an ignorant way of looking at things; the number of gamers has gone up an enormous amount over the years, so you can't just look at the popularity of any single genre and make such a sweeping statement from that alone. You have no data on e.g. how many people play RTS-games; the fact that some other genre has gotten more popular doesn't mean the number of RTS-gamers has dropped.
The point is, there are now more genres, more games in any given genre and more gamers to spread around all the available genres than there were in the past, so you can't just look at the popularity of one specific genre and compare it to what it was, unless you take the number of total gamers at any given period of time into account and the spread of those gamers over the then-available genres.

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Bartekdwarf
Posting Freak
791
11-29-2023, 09:00 AM
#10
Yes, it's accurate. There are now fewer items available in stores compared to before MoP. They began eliminating words one by one right after MoP, which coincided with the rise in popularity of MOBAs.
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Bartekdwarf
11-29-2023, 09:00 AM #10

Yes, it's accurate. There are now fewer items available in stores compared to before MoP. They began eliminating words one by one right after MoP, which coincided with the rise in popularity of MOBAs.

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