F5F Stay Refreshed Software PC Gaming Are Bright and Colorful Souls similar in nature?

Are Bright and Colorful Souls similar in nature?

Are Bright and Colorful Souls similar in nature?

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LuminousPeter
Member
139
07-31-2016, 04:26 PM
#11
The Jedi games have you losing your collection after two deaths? I saw a friend play the first one and it doesn’t remind me of that at all. Anyway, if it did or didn’t, I’ll admit the Jedi games are at least one example of what I was talking about, even though I’m not a big Star Wars fan.

I really expected Stellar Blade to be exactly what I was expecting, but it doesn’t match the soul-like gameplay, instead it feels more like an action RPG. Still it looks quite enjoyable.

The cartoonish reviews are pretty harsh, so I probably won’t buy those. But thank you for the response. More helpful and open-minded than the other replies from people who seem to be gatekeepers, lol.
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LuminousPeter
07-31-2016, 04:26 PM #11

The Jedi games have you losing your collection after two deaths? I saw a friend play the first one and it doesn’t remind me of that at all. Anyway, if it did or didn’t, I’ll admit the Jedi games are at least one example of what I was talking about, even though I’m not a big Star Wars fan.

I really expected Stellar Blade to be exactly what I was expecting, but it doesn’t match the soul-like gameplay, instead it feels more like an action RPG. Still it looks quite enjoyable.

The cartoonish reviews are pretty harsh, so I probably won’t buy those. But thank you for the response. More helpful and open-minded than the other replies from people who seem to be gatekeepers, lol.

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steffekk123
Member
59
07-31-2016, 10:43 PM
#12
It just came to mind that you might also want to try Bright Memory: Infinite.
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steffekk123
07-31-2016, 10:43 PM #12

It just came to mind that you might also want to try Bright Memory: Infinite.

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NooLele
Posting Freak
847
08-01-2016, 04:45 PM
#13
Yeah, I understand. This kind of setting feels familiar enough, but it's getting tiring. Probably we'll have to wait for a publisher or independent creator to step up and take a chance.
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NooLele
08-01-2016, 04:45 PM #13

Yeah, I understand. This kind of setting feels familiar enough, but it's getting tiring. Probably we'll have to wait for a publisher or independent creator to step up and take a chance.

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60NoMeuPau
Member
205
08-07-2016, 01:19 AM
#14
I often run into that issue since I only enjoy a limited range of games. It feels like creativity is fading in both writing and game design ideas, and discussing AI's role is making me uncomfortable. They really need to improve their skills before things get worse, just like they did with music distribution when it was compressed and low bitrate.
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60NoMeuPau
08-07-2016, 01:19 AM #14

I often run into that issue since I only enjoy a limited range of games. It feels like creativity is fading in both writing and game design ideas, and discussing AI's role is making me uncomfortable. They really need to improve their skills before things get worse, just like they did with music distribution when it was compressed and low bitrate.

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HailSatoon
Member
137
08-28-2016, 06:09 PM
#15
It's the industry's responsibility too. Games now take too long and cost a lot of money to develop, and AAA studios feel pressured to meet strict visual expectations they can't afford to break. They avoid taking risks, and there aren't many talented writers left. The impact of the upcoming writers' strike will only make things worse soon. Fortunately, I can still play most of my older titles. Most of them...
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HailSatoon
08-28-2016, 06:09 PM #15

It's the industry's responsibility too. Games now take too long and cost a lot of money to develop, and AAA studios feel pressured to meet strict visual expectations they can't afford to break. They avoid taking risks, and there aren't many talented writers left. The impact of the upcoming writers' strike will only make things worse soon. Fortunately, I can still play most of my older titles. Most of them...

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simooom
Member
54
09-15-2016, 10:33 AM
#16
Conversely, many players rush to preorder, which pushes pubs to impose unreasonable deadlines on their development teams. I've mentioned this before—I’d rather wait a year or longer after a major console release before they start demanding too much. This would allow them to earn sufficient revenue for proper development and testing on the PC version.

Regarding the strike, I believe it could be beneficial in the long term since the writers with the talent were the ones who secured the agreement, and there are safeguards in place to prevent exploitation by AI.

It’s likely to be seen as a double-edged sword by many, because while strong writers are essential for quality stories and dialogue, they’ll receive higher pay now. The outcome depends on how major teams judge this decision—whether they trust the writers enough to boost sales, accept increased compensation, or continue raising prices through microtransactions or reduced content.
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simooom
09-15-2016, 10:33 AM #16

Conversely, many players rush to preorder, which pushes pubs to impose unreasonable deadlines on their development teams. I've mentioned this before—I’d rather wait a year or longer after a major console release before they start demanding too much. This would allow them to earn sufficient revenue for proper development and testing on the PC version.

Regarding the strike, I believe it could be beneficial in the long term since the writers with the talent were the ones who secured the agreement, and there are safeguards in place to prevent exploitation by AI.

It’s likely to be seen as a double-edged sword by many, because while strong writers are essential for quality stories and dialogue, they’ll receive higher pay now. The outcome depends on how major teams judge this decision—whether they trust the writers enough to boost sales, accept increased compensation, or continue raising prices through microtransactions or reduced content.

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