Andromeda performance metrics are available.
Andromeda performance metrics are available.
I found the idea a bit average at first, but it has the potential to improve over time. It’s unrelated to her and occurs 200 years after the main story. You weren’t constantly pressured to be either good or bad; you made choices that fit your character more naturally. In Andromeda, those options were taken away.
Did they? In ME2, you had to achieve a specific goal to receive positive feedback from every player, which made me dislike playing it too much. Likely that was the reason for my dislike of the game as well.
These tasks are about commitment rather than rebellion or perfection, offering participants a possibility of enduring survival in suicide operations.
I've accumulated over 60 hours in the game, with 82% of it finished. I've also experimented a bit with multiplayer. My take is that animations work well, but later scenes feel odd—especially the face movements and running, which reminds me of Assassin's Creed without the pauses when turning or bumping into NPCs. The choice system now offers both Paragon and Renegade options, each with their own strengths and weaknesses. Everyone’s opinions on squadmates and random NPCs vary, which I find positive. They've improved dialogue significantly, giving more choices and allowing deeper conversations, though I wish for richer discussions beyond just more chatter. You can easily chat with teammates or join social areas, and after a conversation you might jump into another right away, unlike previous games where missions were needed to unlock new talks.
Combat has seen major upgrades—it feels more dynamic and fun, especially the charge ability and quick movement between enemies. However, many enemies are designed in a way that makes it hard to hide, which is a downside. The romance system was a major issue; it broke the flow of relationships. While some improvements were made, like friends-with-benefits elements, the romantic parts fell short. Half the time you're just flirting, and the other half leaves you with shallow interactions. I’ve only started two relationships so far, which is typical given the many romance options.
Team dynamics are decent overall, but characters feel less personal, and loyalty missions aren’t very engaging. The multiplayer remains repetitive, making progression feel like a chore to showcase your skill. The story is solid but brief, and it mostly borrows ideas from other franchises—like the Protheans in Milky Way or the advanced tech in Helius. It’s average, earning me a 7.5/10.
Don’t expect a lot from Mass Effect: Andromeda—it's just another entry in the series. The combat is strong, though. I didn’t put much effort into this review, just sharing my thoughts.