Analysis of Nioh 2 stock control Solutions for efficient resource management
Analysis of Nioh 2 stock control Solutions for efficient resource management
It's often busy... I understand that tossing things isn't ideal, but which items should we break down? Should we always retain the most powerful ones, keeping in mind their varied abilities, even if weaker components could still be helpful? It's frustrating when the 600 threshold feels too low!
there are various ways to sort items. prioritize rarity and rank. soul cores also occupy space in storage, so place all of them there. it's been a long time since I played, but I recall selling anything that wasn't the most valuable (like green items). if you're willing, remove duplicates and keep only the best versions, as you have several shrine maidens.
Usually you should focus on maximizing durability first, especially for blocking, while maintaining decent agility—prefer models with B stats. Only remove weaker components if they’re significantly lacking in key stats, otherwise stamina drops too fast and performance suffers, even with tank builds.
I can store the core components? Sounds okay with what I have. And I’ll keep the top ones, just in case I need them later. Haha, I’m down to 537… it’s not a lot. On the flip side, I don’t have any green (?) gear or armor yet—they’re mostly purple. Yeah, I went for durability too. I believe they did this better than the first version, which was way too confusing. I remember giving up at the smithies because there was just too much stuff… I just wanted to take down some demons, lol. This feels more straightforward now, but the limit seems pretty low compared to what they offer. This actually reflects how the game was originally intended—you wouldn’t keep your items forever. Oh, and I lost about 50 pieces, which probably caused the low limit.
You can store them in the warehouse—probably around there. They also work well when combined to boost their abilities a bit. At first I kept various items, but later I just took apart anything that wasn’t my top weapons, main armor, or those special yokai/blessed pieces, even the purple ones. You’ll still find plenty. Also note: you can group items together, which saves a lot of clicking when you’re focusing on toughness. Otherwise they can tear through your defenses like nothing matters. Agility was lower than B, so I’d trade that for toughness if it’s important.
I discovered these arrows indicating whether an item is better or worse. I stopped using anything without an upward direction right away—lol. I’d have noticed sooner, but it’s overwhelming at first with this game! All I can say now is... (I also realized I need to level up for some armor effects to function). I got a lot of soul points, but don’t worry! I’m also doing save scumming and won’t lose them—even though I might not actually need them.
The game is enjoyable yet I can manage without all the challenges it presents, honestly. Some questions arise about whether upgrading skills makes sense—especially since enemies sometimes have special moves that drain them. Could the player character gain abilities similar to those? And where exactly does Nyotengu appear in the progression? That’s why I’m still playing... I’m near the end of the second area and prefer not to rush, but I just want to understand how long it will take to reach the Nyo mission.
Improving your abilities doesn't automatically boost power. Ninjutsu and onmyo techniques reduce the cost of jutsu or magic and let you carry more gear. It's unclear if other skills offer multiple benefits. Recently, progress has been fast since playing. Most skill boosts only add minor ki or health improvements to their main effects. For abilities, you have a Burst Counter that varies by guardian spirit type, helping defend against powerful red flashes and Yokai attacks. You also get Yokai Shift, though it can be dangerous if misused. Unfortunately, this challenging boss—level 143 in the third DLC—is only available in the final mission and won't appear in the main game.
I understand what you're referring to—the kind of move where enemies slam you hard, and it seems the player character can't do it unless they have special abilities. It also deals a lot of damage. Alright, I figured out when this usually happens. Around level 140 is typical, though it might be sooner if the levels are shorter. The area I'm in (second zone) is huge, and you're probably there within an hour of reaching the first save point! UwU