AMD Fidelity left a strong impression on me during the vanilla version of Cyberpunk 2077.
AMD Fidelity left a strong impression on me during the vanilla version of Cyberpunk 2077.
Review the video once more in case you overlooked my previous discussion. I think every game relies on DX12 libraries, including the PS5. It depends on the developers whether they choose to use them or not. CP2077 serves as a solid example.
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My goal is to show that AMD can surpass nVidia if they fine-tune their drivers, just like they do for consoles. Check this one too. All the effects are present.
on the console all optimizations are handled by the game developer, not AMD. AMD merely provides the base driver for the hardware, allowing developers to focus on their own improvements. That’s what true console low-level access is about. When AMD moves forward with PC projects, this is one of their main objectives: integrating console-style development and optimization into PC environments. Once the driver is released, all further enhancements come from game developers. Even if AMD updates the driver, it mainly targets fixing bugs in the API rather than improving game performance. However, doing this on PC presents many challenges. Ultimately, even with advanced APIs like DX12 and Vulkan IHV from AMD, Nvidia and Intel still face the need to regularly release updated drivers that include optimizations and fixes for both new and existing games.
Not every ray tracing game relies on DX12. Wolfenstein: Young Blood and Quake 2 RTX employ Vulkan. The PS5 also avoids using DirectX for reasons that are clear. However, if it doesn’t, the console operates on a customized version of FreeBSD, which I’ve noticed hasn’t included DirectX support recently.
AMD doesn’t tailor its optimizations for consoles. At most, they offer documentation to help Microsoft and Sony teams understand how to integrate it. Moreover, AMD has been in the previous generation of consoles, yet we haven’t seen them surpass NVIDIA by a significant gap.
I want to highlight that, according to what I understand, AMD is currently positioned for real-time ray tracing. NVIDIA has been leading this area much longer, beginning with the GeForce 400 series.
It's functioning properly. Achieving 24 FPS on my 6800xt with maximum settings feels unusually smooth, yet the performance loss isn't justified.
It's interesting how it performs smoothly even with low FPS. What resolution are you using?