F5F Stay Refreshed Software PC Gaming AMD Fidelity left a strong impression on me during the vanilla version of Cyberpunk 2077.

AMD Fidelity left a strong impression on me during the vanilla version of Cyberpunk 2077.

AMD Fidelity left a strong impression on me during the vanilla version of Cyberpunk 2077.

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GirlOnFire07
Junior Member
16
07-07-2020, 11:18 PM
#11
I didn't note that I was also using an rx570.
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GirlOnFire07
07-07-2020, 11:18 PM #11

I didn't note that I was also using an rx570.

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Shadowsuns
Member
228
07-08-2020, 05:18 AM
#12
lol don't joke about those.
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Shadowsuns
07-08-2020, 05:18 AM #12

lol don't joke about those.

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buckeye2012
Member
181
07-08-2020, 06:48 AM
#13
Review the video once more in case you overlooked my previous discussion. I think every game relies on DX12 libraries, including the PS5. It depends on the developers whether they choose to use them or not. CP2077 serves as a solid example.
.
My goal is to show that AMD can surpass nVidia if they fine-tune their drivers, just like they do for consoles. Check this one too. All the effects are present.
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buckeye2012
07-08-2020, 06:48 AM #13

Review the video once more in case you overlooked my previous discussion. I think every game relies on DX12 libraries, including the PS5. It depends on the developers whether they choose to use them or not. CP2077 serves as a solid example.
.
My goal is to show that AMD can surpass nVidia if they fine-tune their drivers, just like they do for consoles. Check this one too. All the effects are present.

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Lips
Senior Member
624
07-08-2020, 07:28 AM
#14
on the console all optimizations are handled by the game developer, not AMD. AMD merely provides the base driver for the hardware, allowing developers to focus on their own improvements. That’s what true console low-level access is about. When AMD moves forward with PC projects, this is one of their main objectives: integrating console-style development and optimization into PC environments. Once the driver is released, all further enhancements come from game developers. Even if AMD updates the driver, it mainly targets fixing bugs in the API rather than improving game performance. However, doing this on PC presents many challenges. Ultimately, even with advanced APIs like DX12 and Vulkan IHV from AMD, Nvidia and Intel still face the need to regularly release updated drivers that include optimizations and fixes for both new and existing games.
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Lips
07-08-2020, 07:28 AM #14

on the console all optimizations are handled by the game developer, not AMD. AMD merely provides the base driver for the hardware, allowing developers to focus on their own improvements. That’s what true console low-level access is about. When AMD moves forward with PC projects, this is one of their main objectives: integrating console-style development and optimization into PC environments. Once the driver is released, all further enhancements come from game developers. Even if AMD updates the driver, it mainly targets fixing bugs in the API rather than improving game performance. However, doing this on PC presents many challenges. Ultimately, even with advanced APIs like DX12 and Vulkan IHV from AMD, Nvidia and Intel still face the need to regularly release updated drivers that include optimizations and fixes for both new and existing games.

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Myrvoll04
Member
54
07-10-2020, 03:16 AM
#15
I think I'll transition to the console eventually.
It's similar to using an Apple iPhone, with no obstacles. It doesn't involve any troubleshooting.
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Myrvoll04
07-10-2020, 03:16 AM #15

I think I'll transition to the console eventually.
It's similar to using an Apple iPhone, with no obstacles. It doesn't involve any troubleshooting.

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SrEtreum
Junior Member
4
07-10-2020, 05:30 AM
#16
I've tried this before and never looked back. PC gaming is really challenging.
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SrEtreum
07-10-2020, 05:30 AM #16

I've tried this before and never looked back. PC gaming is really challenging.

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Darkbandit92
Posting Freak
839
07-11-2020, 08:26 PM
#17
Not every ray tracing game relies on DX12. Wolfenstein: Young Blood and Quake 2 RTX employ Vulkan. The PS5 also avoids using DirectX for reasons that are clear. However, if it doesn’t, the console operates on a customized version of FreeBSD, which I’ve noticed hasn’t included DirectX support recently.

AMD doesn’t tailor its optimizations for consoles. At most, they offer documentation to help Microsoft and Sony teams understand how to integrate it. Moreover, AMD has been in the previous generation of consoles, yet we haven’t seen them surpass NVIDIA by a significant gap.

I want to highlight that, according to what I understand, AMD is currently positioned for real-time ray tracing. NVIDIA has been leading this area much longer, beginning with the GeForce 400 series.
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Darkbandit92
07-11-2020, 08:26 PM #17

Not every ray tracing game relies on DX12. Wolfenstein: Young Blood and Quake 2 RTX employ Vulkan. The PS5 also avoids using DirectX for reasons that are clear. However, if it doesn’t, the console operates on a customized version of FreeBSD, which I’ve noticed hasn’t included DirectX support recently.

AMD doesn’t tailor its optimizations for consoles. At most, they offer documentation to help Microsoft and Sony teams understand how to integrate it. Moreover, AMD has been in the previous generation of consoles, yet we haven’t seen them surpass NVIDIA by a significant gap.

I want to highlight that, according to what I understand, AMD is currently positioned for real-time ray tracing. NVIDIA has been leading this area much longer, beginning with the GeForce 400 series.

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_DeathBurrito_
Junior Member
2
07-16-2020, 01:30 PM
#18
It's functioning properly. Achieving 24 FPS on my 6800xt with maximum settings feels unusually smooth, yet the performance loss isn't justified.
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_DeathBurrito_
07-16-2020, 01:30 PM #18

It's functioning properly. Achieving 24 FPS on my 6800xt with maximum settings feels unusually smooth, yet the performance loss isn't justified.

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PantherClaw19
Member
149
07-16-2020, 01:57 PM
#19
It's interesting how it performs smoothly even with low FPS. What resolution are you using?
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PantherClaw19
07-16-2020, 01:57 PM #19

It's interesting how it performs smoothly even with low FPS. What resolution are you using?

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snoffy
Member
119
07-16-2020, 03:16 PM
#20
1440p at 165hz on a Dell DGF. I'm using Hardware Unboxed optimized configurations, mixing Ultra/High settings. I achieve 100fps in the city and up to 144fps in the badlands. With that performance, ray tracing doesn't seem worthwhile.
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snoffy
07-16-2020, 03:16 PM #20

1440p at 165hz on a Dell DGF. I'm using Hardware Unboxed optimized configurations, mixing Ultra/High settings. I achieve 100fps in the city and up to 144fps in the badlands. With that performance, ray tracing doesn't seem worthwhile.

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