Am I going insane ?
Am I going insane ?
There could be various reasons behind his problem. I also experienced a severe stutter in BF1, which I fixed by turning off GameDVR and GameBar in Windows 10.
I think the problem is likely tied to the CPU. Boosting RAM could help in this case, unless a CPU upgrade isn't an option. More importantly, have you checked his resolution? If he's streaming at 4K, it's unlikely a CPU bottleneck exists with a GTX 1080, so the issue probably lies elsewhere.
DX 12 for the 470 and DX11 now support the 1070. It seems he mentioned his CPU and GPU are at full capacity, yet he experiences a lot of stuttering. I didn’t go into his full system specs much because I wasn’t trying to cause trouble. I should have asked more or he might have mentioned it, but I stopped paying attention when others talked about the 1080 holding back the i5.
You play at various resolutions—1920x1200 with 2500K and 4.6GHz, and 1440p with 2600K and 4.6GHz. The CPU usage seems to drop when you switch resolutions, but I’m not sure of the exact percentage right now.
I used an i5 4690k, but it was slowing things down for 1080 at 1440p. He’s not admitting it.
If the resolution is 1080p then it's likely the CPU is the issue. That said, the misunderstandings around this topic are quite surprising. The term "bottleneck" is often used too broadly these days. It doesn't matter whether it's on Reddit or another community site. Really, how can anyone believe a typical i5 (K) would struggle with such high resolutions? CPU design hasn't changed much in the past five years. Most progress has come from graphics improvements, which are less important for gamers. A good rule is that lower resolutions ease the load on graphics cards, making the CPU less likely to be the bottleneck.
It's interesting how running BF1 on Ultra with many players was smooth, but switching to Operations caused major performance issues. The FPS dropped drastically, making me think my computer was failing. Even reducing the render scale to 75% helped only slightly. That game really threw me.
It's a rare DX12 title that effectively leverages both GPU and CPU resources
EA is recognized for modifying and enhancing games through updates.