F5F Stay Refreshed Software PC Gaming All system resources are fully utilized at 100% on AC4.

All system resources are fully utilized at 100% on AC4.

All system resources are fully utilized at 100% on AC4.

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ElectroCuber
Junior Member
15
01-06-2017, 11:09 PM
#11
Consider wearing your tin foil hat on. I don’t follow Nvidia fans or have anything against AMD. While I think some of their cards consume too much power, the 290 has always been superior to the 770, and any system specs compared aren’t realistic. If a game runs better on a 770 than a 290, it doesn’t mean Nvidia sabotaged it. It’s absurd to assume that. Also, I don’t use TXAA because, as you mentioned, it looks pretty messy. When was this, the latest demo? They showed a clip at 60fps and I didn’t see any drops—I know fps drops can be seen in YouTube clips.
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ElectroCuber
01-06-2017, 11:09 PM #11

Consider wearing your tin foil hat on. I don’t follow Nvidia fans or have anything against AMD. While I think some of their cards consume too much power, the 290 has always been superior to the 770, and any system specs compared aren’t realistic. If a game runs better on a 770 than a 290, it doesn’t mean Nvidia sabotaged it. It’s absurd to assume that. Also, I don’t use TXAA because, as you mentioned, it looks pretty messy. When was this, the latest demo? They showed a clip at 60fps and I didn’t see any drops—I know fps drops can be seen in YouTube clips.

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58
01-07-2017, 12:05 AM
#12
We can disable the tessellation on both cards. Both Nvidia and AMD owners are aware of this. Those with model numbers starting with 770 are being pushed to do so in order to prevent stuttering at 1080p when using console assets—which is frustrating. There’s no noticeable visual improvement in these highly detailed games that have a lot of extra data, especially when running in a Nvidia Game Works setup. We’ve shared links from CDPR highlighting that tessellation can cause issues with good assets. The media didn’t mention these problems, possibly to avoid negative attention. What else would you like to know? On Nvidia’s official optimization guide for Far Cry 4, they noted that turning off tree tessellation disrupts shadow quality on trees. They explained that shadows remain accurate when using bump mapping instead. This means trees look realistic with correct shadows, while tessellation causes distortion. Interestingly, these images come directly from Nvidia’s site. Tessellation enabled leads to distorted trees and wrong shadows, with no real benefit and a performance drop. On older cards like GTX 980, you lose about 3 FPS; on newer Nvidia models it’s even worse. Game developers stopped relying on tessellation because it was a weak workaround for poor texture quality. Our assets don’t need it anymore, and they actually look worse compared to bump mapping.
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TheKrazyKookie
01-07-2017, 12:05 AM #12

We can disable the tessellation on both cards. Both Nvidia and AMD owners are aware of this. Those with model numbers starting with 770 are being pushed to do so in order to prevent stuttering at 1080p when using console assets—which is frustrating. There’s no noticeable visual improvement in these highly detailed games that have a lot of extra data, especially when running in a Nvidia Game Works setup. We’ve shared links from CDPR highlighting that tessellation can cause issues with good assets. The media didn’t mention these problems, possibly to avoid negative attention. What else would you like to know? On Nvidia’s official optimization guide for Far Cry 4, they noted that turning off tree tessellation disrupts shadow quality on trees. They explained that shadows remain accurate when using bump mapping instead. This means trees look realistic with correct shadows, while tessellation causes distortion. Interestingly, these images come directly from Nvidia’s site. Tessellation enabled leads to distorted trees and wrong shadows, with no real benefit and a performance drop. On older cards like GTX 980, you lose about 3 FPS; on newer Nvidia models it’s even worse. Game developers stopped relying on tessellation because it was a weak workaround for poor texture quality. Our assets don’t need it anymore, and they actually look worse compared to bump mapping.

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J_Bubbles
Member
59
01-12-2017, 12:38 PM
#13
Does sandy bridge still use PCI-E 2? R9 290x is a PCI-E 3 based GPU right? Am i right?
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J_Bubbles
01-12-2017, 12:38 PM #13

Does sandy bridge still use PCI-E 2? R9 290x is a PCI-E 3 based GPU right? Am i right?

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Cow_Boi
Member
153
01-12-2017, 04:00 PM
#14
It doesn't indicate anything significant. I tested AC:BF + FC4 on my 290 and saw 90-100% GPU usage in both games. <small>Minor dips around 90% on BlackFlag (likely engine-related), just reaching peak performance. Knowing the game can run smoothly.</small>
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Cow_Boi
01-12-2017, 04:00 PM #14

It doesn't indicate anything significant. I tested AC:BF + FC4 on my 290 and saw 90-100% GPU usage in both games. <small>Minor dips around 90% on BlackFlag (likely engine-related), just reaching peak performance. Knowing the game can run smoothly.</small>

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Demorocks8
Member
116
01-29-2017, 11:22 AM
#15
I didn't realize 290 could fit PCIe 2. That was the issue with my 780 purchase.
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Demorocks8
01-29-2017, 11:22 AM #15

I didn't realize 290 could fit PCIe 2. That was the issue with my 780 purchase.

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karuu91
Member
140
01-29-2017, 12:22 PM
#16
They both support the reverse compatibility of 780/290. If your 780 didn’t function properly, it might mean something else was done. To be honest, I’ve observed 780 operating smoothly even with full GPU utilization on PCIe 2.0 16x lanes. It generally works well on PCIe 2.0 lanes by default.
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karuu91
01-29-2017, 12:22 PM #16

They both support the reverse compatibility of 780/290. If your 780 didn’t function properly, it might mean something else was done. To be honest, I’ve observed 780 operating smoothly even with full GPU utilization on PCIe 2.0 16x lanes. It generally works well on PCIe 2.0 lanes by default.

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mineguiton
Member
202
01-31-2017, 10:42 AM
#17
The device didn't function properly. Still, the positive aspect is that I'm using version 4770 with a Z87 board.
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mineguiton
01-31-2017, 10:42 AM #17

The device didn't function properly. Still, the positive aspect is that I'm using version 4770 with a Z87 board.

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Broflash
Senior Member
740
02-02-2017, 03:53 AM
#18
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Broflash
02-02-2017, 03:53 AM #18

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TheCryzzHD
Junior Member
44
02-08-2017, 06:13 AM
#19
Hey there... It seems this was generated automatically. I don’t recall any specific input. Let’s try typing something new! 😊
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TheCryzzHD
02-08-2017, 06:13 AM #19

Hey there... It seems this was generated automatically. I don’t recall any specific input. Let’s try typing something new! 😊

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Strafeliner
Member
165
02-14-2017, 07:06 AM
#20
For those seeking answers in 2021, I discovered that by launching the game and accessing the task manager, you can disable Ubisoft Connect and its webcore features, which would halt full CPU utilization on device one.
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Strafeliner
02-14-2017, 07:06 AM #20

For those seeking answers in 2021, I discovered that by launching the game and accessing the task manager, you can disable Ubisoft Connect and its webcore features, which would halt full CPU utilization on device one.

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