F5F Stay Refreshed Software PC Gaming Achieving the highest possible frames per second is definitely worthwhile!

Achieving the highest possible frames per second is definitely worthwhile!

Achieving the highest possible frames per second is definitely worthwhile!

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SrBuug
Member
148
10-29-2016, 08:43 AM
#1
For Counter Strike, aiming for 60 Hz is ideal. Setting the FPS cap at 60 fps ensures smooth performance on your monitor. Going above it may cause issues.
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SrBuug
10-29-2016, 08:43 AM #1

For Counter Strike, aiming for 60 Hz is ideal. Setting the FPS cap at 60 fps ensures smooth performance on your monitor. Going above it may cause issues.

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CreeperCat_
Junior Member
45
10-30-2016, 04:10 AM
#2
It doesn't matter
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CreeperCat_
10-30-2016, 04:10 AM #2

It doesn't matter

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RaykoZz
Junior Member
32
10-31-2016, 07:25 PM
#3
Irrelevant to the outcome. For maximizing competitive edge, avoid limiting FPS.
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RaykoZz
10-31-2016, 07:25 PM #3

Irrelevant to the outcome. For maximizing competitive edge, avoid limiting FPS.

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gummy246
Junior Member
21
11-05-2016, 06:36 AM
#4
60 reduces damage, unlocking offers the slowest load time.
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gummy246
11-05-2016, 06:36 AM #4

60 reduces damage, unlocking offers the slowest load time.

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CrazzBites
Junior Member
19
11-05-2016, 07:43 AM
#5
I tend to lock mine, but only because I'm assumed that it is putting the components under a pointless strain to produce frames I can't even see. This is it at 144hz, however.
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CrazzBites
11-05-2016, 07:43 AM #5

I tend to lock mine, but only because I'm assumed that it is putting the components under a pointless strain to produce frames I can't even see. This is it at 144hz, however.

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CocaCola15
Senior Member
603
11-09-2016, 01:52 AM
#6
Technically, yes. With a 60Hz monitor, you can adjust to 120fps, achieving optimal performance for fast inputs while minimizing screen tearing—provided you maintain the frame rate consistently without relying on Vsync.
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CocaCola15
11-09-2016, 01:52 AM #6

Technically, yes. With a 60Hz monitor, you can adjust to 120fps, achieving optimal performance for fast inputs while minimizing screen tearing—provided you maintain the frame rate consistently without relying on Vsync.