Achieving high frame rates in Tomb Raider with a 2&3 way SLI setup
Achieving high frame rates in Tomb Raider with a 2&3 way SLI setup
It's not uncommon for players to notice differences in performance across various SLI configurations. The smoother frame rates you're seeing with Tomb Raider might be due to its optimized settings, efficient resource management, or the way it handles graphics compared to other titles. Additionally, 2-Way and 3-Way SLI can sometimes balance workloads better depending on your hardware. If you're curious, checking community discussions or benchmarks could provide more insight.
I'm not entirely clear on your point of view, but I believe the game is more suited for SLI rather than all games being optimized for it. I hope this clarifies your question.
Really, I hope all games are built with high frame rates in mind, similar to Tomb Raider.
The developers likely fine-tuned the game for SLI performance. Check the CoD:AW benchmarks for SLI—seems like the optimization isn’t great.
Tomb Raider is an exceptionally well-optimized title. Its performance benefits from a largely linear design, allowing clever use of high cliffs and similar mechanics. The developers also partnered with Nixxes, a company responsible for PC ports across many of Square Enix's western branches. It’s likely the porting quality contributed to why Deus Ex, Thief, and Tomb Raider received some of the top PC versions.