According to the director, console ports show disrespect... (adjusted)
According to the director, console ports show disrespect... (adjusted)
After the whole pre-order situation, they made a big mistake—but reading this is helpful. It’s crucial to treat the PC version separately, as it includes extra features not found in console versions. This covers high-resolution assets, DirectX 12 support, and other graphics tools like GameWorks and TressFX. http://www.game-debate.com/news/?news=18...respectful
He’s likely telling the truth about most of Square Enix’s PC releases. Those titles generally performed well. Just Cause 2, Hitman: Absolution, Sleeping Dogs, and Deus Ex: Human Revolution all received strong reception. I’m leaning toward Mankind Divided and Just Cause 3 as solid options too.
I totally understand the preference for improved assets, but I’m not too keen on the final touch. It’s cool when developers tweak the PC version so it works on certain systems, but I don’t think the platform should make those features mandatory. Otherwise, the PC version might seem inferior. If they skip adding them, that’s fine with me. I just want solid performance and better visuals, since assets are already optimized for scaling.
Usually people use the same assets for PC games on decent hardware to achieve higher resolutions and better graphics settings. It makes sense since not every title requires a fancy appearance. Still, performance should match its visual quality. CS:GO doesn't look the same as BF4, but it runs at 200fps, which is acceptable.
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Mostly people are focusing on how these systems offer similar capabilities as PCs. It seems developers are usually comparing them to older console generations rather than highlighting unique advantages. The idea here isn’t special treatment—it’s about moving forward with current features.