A new query about performance in Another Star Citizen.
A new query about performance in Another Star Citizen.
The current minimum requirements are quite unclear since it's uncertain what the final specs will be.
According to what I understand, a top-tier system featuring eleven CPUs and 27 premium GPUs should handle the task effectively.
AMD CPUs rely on modules instead of cores, which means a tri-core setup with six modules. This design will likely cause bottlenecks in Star Citizen. Adding more cores doesn't guarantee performance, especially when paired with a powerful GPU like the GTX 970. AMD's marketing can be misleading, similar to how Intel would present their 8-core i7s as 16 cores. They're transparent about the actual configuration. Many beginners get confused by this approach.
They don't grasp what modules are. They consist of two integer parts and one floating point unit. Most game threads rely on integer calculations, while six threads remain active on an FX-6300 for Star Citizen. They're also exploring ways to access 6-8 threads, which could make the FX-6300 perfect for SC.
This relates to your point about modules. The FX 6300 includes three modules, which correspond to two integer units and one floating-point unit. Your observation is accurate regarding how games typically use integer calculations instead of floating-point ones.
Given the demanding graphics workload Star Citizen places on hardware, especially during its alpha stage, any claims of "CPU bottlenecks" seem unlikely to be major concerns. Generally, a weak CPU isn't a strong justification for a similarly weak GPU. Poor performance in games with heavy CPU usage will mainly affect all titles, not just one. Focus on improving the CPU itself. To be clear, the HD 7790 performs better than the GTX 460 and HD 5850 listed as minimums. If it struggles at low settings, it's probably due to being in pre-alpha rather than hardware limitations. The team has indicated requirements will improve over time.