F5F Stay Refreshed Software PC Gaming A new boss map for Destiny 2 based on Doom's style.

A new boss map for Destiny 2 based on Doom's style.

A new boss map for Destiny 2 based on Doom's style.

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Zmondy
Senior Member
405
01-07-2016, 06:14 AM
#1
Hey everyone, I’m trying to share a boss battle I put together after spending around 50 hours on it. It’s inspired by Destiny, and I wanted something close to Emperor Calus for someone who wants a challenge. If you’re interested, check out the video below. Feel free to try it on SnapMap—just search “Apollyon” and pick either normal or hard difficulty. I’ll walk through the hard mode since it’s more complex.

The goal is to deal minimal damage to the boss so he doesn’t get killed outright. But there are four special “altars” that boost your damage for a short time. You trigger them by solving certain actions near the two portals next to the boss. While you’re fighting, you lose 1 health every 1.3 seconds. Killing inside the portals restores enough HP to keep going. The portals randomly send you to one of four rooms each round—never the same spot twice. Each room contains a different type of demon: Hell Knights, Cyber-Mancubus, Imps, or Spectres.

You enter two portals per round and kill two of the four demons in each. Alongside them, there are additional items that appear in every portal but don’t affect gameplay. Once both portals are cleared, the four demons shown on the altars in the main room will activate, giving you the damage boost. But they explode shortly after, so the buff fades quickly.

If you miss the right demon during the pre-activation phase, the fight resets. The correct demons have a purple flame at their altar base. After using all four buffs, two Barons of Hell spawn and open the portals when killed. The battle restarts from here.

There are also unkillable Revenants in the main room that keep appearing as pressure builds. They deal only light damage but keep coming.

The video is a bit long and hard to follow, which is why it got low ratings on SnapMap. I put in a lot of effort, and it looks solid overall. I think the difficulty is too steep, but I’m open to feedback so we can improve it. Let me know what’s bothering you!
Z
Zmondy
01-07-2016, 06:14 AM #1

Hey everyone, I’m trying to share a boss battle I put together after spending around 50 hours on it. It’s inspired by Destiny, and I wanted something close to Emperor Calus for someone who wants a challenge. If you’re interested, check out the video below. Feel free to try it on SnapMap—just search “Apollyon” and pick either normal or hard difficulty. I’ll walk through the hard mode since it’s more complex.

The goal is to deal minimal damage to the boss so he doesn’t get killed outright. But there are four special “altars” that boost your damage for a short time. You trigger them by solving certain actions near the two portals next to the boss. While you’re fighting, you lose 1 health every 1.3 seconds. Killing inside the portals restores enough HP to keep going. The portals randomly send you to one of four rooms each round—never the same spot twice. Each room contains a different type of demon: Hell Knights, Cyber-Mancubus, Imps, or Spectres.

You enter two portals per round and kill two of the four demons in each. Alongside them, there are additional items that appear in every portal but don’t affect gameplay. Once both portals are cleared, the four demons shown on the altars in the main room will activate, giving you the damage boost. But they explode shortly after, so the buff fades quickly.

If you miss the right demon during the pre-activation phase, the fight resets. The correct demons have a purple flame at their altar base. After using all four buffs, two Barons of Hell spawn and open the portals when killed. The battle restarts from here.

There are also unkillable Revenants in the main room that keep appearing as pressure builds. They deal only light damage but keep coming.

The video is a bit long and hard to follow, which is why it got low ratings on SnapMap. I put in a lot of effort, and it looks solid overall. I think the difficulty is too steep, but I’m open to feedback so we can improve it. Let me know what’s bothering you!

C
Cadariou
Posting Freak
835
01-13-2016, 04:16 PM
#2
Seems really tough and confusing, almost like a dreamy moon night with 11star on osu
C
Cadariou
01-13-2016, 04:16 PM #2

Seems really tough and confusing, almost like a dreamy moon night with 11star on osu

G
gavin_shaka
Senior Member
535
01-13-2016, 05:56 PM
#3
I spent nearly eight years exploring WoW. I avoid bosses that simply absorb damage. I thought I was creating something special compared to others. Probably the community isn't sure. Haha!
G
gavin_shaka
01-13-2016, 05:56 PM #3

I spent nearly eight years exploring WoW. I avoid bosses that simply absorb damage. I thought I was creating something special compared to others. Probably the community isn't sure. Haha!

C
codered2me
Junior Member
8
01-18-2016, 06:25 PM
#4
I’d aim for a delicate balance, almost like a glass cannon—close enough for a quick shot, but sturdy enough to fall easily. Still manageable, yet straightforward to bring down.
C
codered2me
01-18-2016, 06:25 PM #4

I’d aim for a delicate balance, almost like a glass cannon—close enough for a quick shot, but sturdy enough to fall easily. Still manageable, yet straightforward to bring down.

A
AlmightyEag
Posting Freak
785
01-19-2016, 03:51 AM
#5
The boss now looks much weaker compared to what you saw in the video. Damage taken has been cut down by roughly a third. In the footage, it takes three altar phases to defeat him, but on PC it drops to two, while console still shows three due to the slower Plasma Rifle. The fight duration has shortened from seven to eight minutes to four to five minutes. Additionally, the regular mode doesn’t require the pre-altar phase where you must kill the two demons trapped inside the portals. That means if you're looking for something super simple, it’s now much more straightforward.
A
AlmightyEag
01-19-2016, 03:51 AM #5

The boss now looks much weaker compared to what you saw in the video. Damage taken has been cut down by roughly a third. In the footage, it takes three altar phases to defeat him, but on PC it drops to two, while console still shows three due to the slower Plasma Rifle. The fight duration has shortened from seven to eight minutes to four to five minutes. Additionally, the regular mode doesn’t require the pre-altar phase where you must kill the two demons trapped inside the portals. That means if you're looking for something super simple, it’s now much more straightforward.

S
Sunahh
Posting Freak
863
01-19-2016, 09:59 AM
#6
Does fate guide leaders or is your skill the key? I can share tips if you dive deeper into the game.
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Sunahh
01-19-2016, 09:59 AM #6

Does fate guide leaders or is your skill the key? I can share tips if you dive deeper into the game.

1
1234qaz12qaz
Posting Freak
773
01-23-2016, 03:40 AM
#7
The main challenge is getting people involved in the Calus match:^)
1
1234qaz12qaz
01-23-2016, 03:40 AM #7

The main challenge is getting people involved in the Calus match:^)

S
SmileyFishMC
Member
60
01-23-2016, 05:37 AM
#8
Destiny doesn't have an editor. I gathered techniques from Emperor Calus during the Leviathan raid and adapted them in Doom's editor. Regarding my skills, I've spent over 200 hours on SnapMap crafting only boss encounters. I can share more details if you're interested. These approaches are much simpler than what I did here, for sure. Lol.
S
SmileyFishMC
01-23-2016, 05:37 AM #8

Destiny doesn't have an editor. I gathered techniques from Emperor Calus during the Leviathan raid and adapted them in Doom's editor. Regarding my skills, I've spent over 200 hours on SnapMap crafting only boss encounters. I can share more details if you're interested. These approaches are much simpler than what I did here, for sure. Lol.

Y
ybemy
Member
227
01-23-2016, 06:11 AM
#9
Yes, I can create a team of soldiers and multiple bosses for your project.
Y
ybemy
01-23-2016, 06:11 AM #9

Yes, I can create a team of soldiers and multiple bosses for your project.

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Sharp_Shadows
Junior Member
48
01-23-2016, 07:33 AM
#10
Because of SnapMap restrictions, just 12 AI characters can operate simultaneously. This means a maximum of 12 antagonists can attack and process input or generate results at the same time. The rule applies only to AI (NPCs), not to objects. Consoles must also support these maps, which unfortunately creates further constraints.
S
Sharp_Shadows
01-23-2016, 07:33 AM #10

Because of SnapMap restrictions, just 12 AI characters can operate simultaneously. This means a maximum of 12 antagonists can attack and process input or generate results at the same time. The rule applies only to AI (NPCs), not to objects. Consoles must also support these maps, which unfortunately creates further constraints.

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