F5F Stay Refreshed Hardware Desktop A minecraft server can utilize multiple cores efficiently depending on its configuration and workload.

A minecraft server can utilize multiple cores efficiently depending on its configuration and workload.

A minecraft server can utilize multiple cores efficiently depending on its configuration and workload.

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Evil_CatT
Junior Member
3
01-26-2017, 03:17 PM
#11
They haven't updated multithreading recently, so tasks like chunk loading, redstone ticks, and entity movement are now handled in separate threads when feasible.
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Evil_CatT
01-26-2017, 03:17 PM #11

They haven't updated multithreading recently, so tasks like chunk loading, redstone ticks, and entity movement are now handled in separate threads when feasible.

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_FoxAssassin_
Junior Member
42
01-26-2017, 08:29 PM
#12
I've observed a Minecraft server with around four active threads on my Steam account. Engagement was minimal (~20%) compared to idle time (~10%). It's worth noting I don't play the game myself and only followed setup instructions. This seems to apply mainly to servers rather than the game itself.
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_FoxAssassin_
01-26-2017, 08:29 PM #12

I've observed a Minecraft server with around four active threads on my Steam account. Engagement was minimal (~20%) compared to idle time (~10%). It's worth noting I don't play the game myself and only followed setup instructions. This seems to apply mainly to servers rather than the game itself.

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punkchloe
Junior Member
2
01-31-2017, 04:17 AM
#13
Most rendering work is done in separate threads on the server side, yet I haven't noticed any evidence of multiple threads operating as expected. Approximately 97% of the CPU load remains on a single thread.
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punkchloe
01-31-2017, 04:17 AM #13

Most rendering work is done in separate threads on the server side, yet I haven't noticed any evidence of multiple threads operating as expected. Approximately 97% of the CPU load remains on a single thread.

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Colefusion
Senior Member
382
01-31-2017, 11:31 AM
#14
They modified the client to operate a kind of "internal server," enabling simultaneous client and server processing during singleplayer mode, similar to the standalone server setup. This allows better utilization of multiple cores. When connecting to a remote server via the client, it’s unclear whether performance is restricted to a single core.
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Colefusion
01-31-2017, 11:31 AM #14

They modified the client to operate a kind of "internal server," enabling simultaneous client and server processing during singleplayer mode, similar to the standalone server setup. This allows better utilization of multiple cores. When connecting to a remote server via the client, it’s unclear whether performance is restricted to a single core.

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vircom12
Member
50
01-31-2017, 06:17 PM
#15
I believe a solid core processor is essential.
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vircom12
01-31-2017, 06:17 PM #15

I believe a solid core processor is essential.

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