F5F Stay Refreshed Software PC Gaming A look into the potential direction of DayZ Discover what might shape the game's future.

A look into the potential direction of DayZ Discover what might shape the game's future.

A look into the potential direction of DayZ Discover what might shape the game's future.

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ComboHax
Member
184
04-09-2016, 05:34 AM
#11
They need to focus more on animations. I haven’t reviewed any fresh footage recently, though I used to think the visuals were fine... but once movement begins, they fall short.
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ComboHax
04-09-2016, 05:34 AM #11

They need to focus more on animations. I haven’t reviewed any fresh footage recently, though I used to think the visuals were fine... but once movement begins, they fall short.

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Kat_Cool_Girl
Junior Member
34
04-09-2016, 07:18 AM
#12
Absolutely, a completely new engine is indeed the case.
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Kat_Cool_Girl
04-09-2016, 07:18 AM #12

Absolutely, a completely new engine is indeed the case.

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Blaze_Killer93
Junior Member
21
04-09-2016, 09:13 AM
#13
Lately they say it's the same engine with some minor changes. That's been frustrating for many of us. My 82-hour stint is behind my younger sibling who has way more time. We should meet up—I usually serve as the main sniper at airfields.
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Blaze_Killer93
04-09-2016, 09:13 AM #13

Lately they say it's the same engine with some minor changes. That's been frustrating for many of us. My 82-hour stint is behind my younger sibling who has way more time. We should meet up—I usually serve as the main sniper at airfields.

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Anselhero
Senior Member
582
04-10-2016, 11:47 PM
#14
Nope. Check out the latest updates on their site. Great. If I manage to carve out even a little time, that’d be nice. Lots of sleep already gone for Skyrim, that’s the thing. Cool. I’m pretty flexible with what I do. Most of my time is solo, so I’m still learning team play.
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Anselhero
04-10-2016, 11:47 PM #14

Nope. Check out the latest updates on their site. Great. If I manage to carve out even a little time, that’d be nice. Lots of sleep already gone for Skyrim, that’s the thing. Cool. I’m pretty flexible with what I do. Most of my time is solo, so I’m still learning team play.

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iDoNotEvenLift
Posting Freak
936
04-29-2016, 11:52 AM
#15
It came out on the same platform, but the rocket issue forced us to redesign. They’re combining parts from multiple engines they have and working on merging them into a single system for DayZ.
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iDoNotEvenLift
04-29-2016, 11:52 AM #15

It came out on the same platform, but the rocket issue forced us to redesign. They’re combining parts from multiple engines they have and working on merging them into a single system for DayZ.

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JeronimoYT
Senior Member
428
04-29-2016, 12:31 PM
#16
They retained just the core elements that functioned effectively, such as weapon ballistics and the networking system they originally built. Moving to DX11 marked a significant change, offering the chance to substantially enhance quality and resolve performance problems.
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JeronimoYT
04-29-2016, 12:31 PM #16

They retained just the core elements that functioned effectively, such as weapon ballistics and the networking system they originally built. Moving to DX11 marked a significant change, offering the chance to substantially enhance quality and resolve performance problems.

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rxynee
Junior Member
22
04-29-2016, 01:56 PM
#17
You're looking for more realistic grass behavior. It seems the level of detail should change based on how close you are to it, with nearby grass appearing sharper and farther ones less detailed. This would help maintain immersion and ensure consistent quality across different distances. I think this could make expansive areas like Chernarus look much better, as if the game automatically adjusted grass visibility to suit your perspective. It would also prevent the feeling that the environment isn't fully rendered for a high-quality experience.
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rxynee
04-29-2016, 01:56 PM #17

You're looking for more realistic grass behavior. It seems the level of detail should change based on how close you are to it, with nearby grass appearing sharper and farther ones less detailed. This would help maintain immersion and ensure consistent quality across different distances. I think this could make expansive areas like Chernarus look much better, as if the game automatically adjusted grass visibility to suit your perspective. It would also prevent the feeling that the environment isn't fully rendered for a high-quality experience.

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Supercute909
Member
71
04-29-2016, 03:36 PM
#18
I've reviewed this with prior discussions and agree it will provide significant flexibility for extending draw ranges for structures and greenery. I'm also anticipating improved ground texture quality with detailed tiling. Additionally, water reflections should become feasible.
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Supercute909
04-29-2016, 03:36 PM #18

I've reviewed this with prior discussions and agree it will provide significant flexibility for extending draw ranges for structures and greenery. I'm also anticipating improved ground texture quality with detailed tiling. Additionally, water reflections should become feasible.

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Ar_VI
Junior Member
4
04-29-2016, 04:47 PM
#19
I purchased War Z last year after confusing it with Day Z. It was really bad. Later I bought Day Z because of all the good reviews... it feels almost identical to War Z, but runs smoother. (Or infestation survivor stories, whatever.) I attempted to enjoy Day Z, but completely failed. I’m okay with making progress, maybe. I’m hoping it performs better now.
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Ar_VI
04-29-2016, 04:47 PM #19

I purchased War Z last year after confusing it with Day Z. It was really bad. Later I bought Day Z because of all the good reviews... it feels almost identical to War Z, but runs smoother. (Or infestation survivor stories, whatever.) I attempted to enjoy Day Z, but completely failed. I’m okay with making progress, maybe. I’m hoping it performs better now.

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214
04-30-2016, 12:10 AM
#20
I wish. I feel like dayz mod is still amazing while standalone needs some help........
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Br4t_Perrypouu
04-30-2016, 12:10 AM #20

I wish. I feel like dayz mod is still amazing while standalone needs some help........

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