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A few Star Citizen questions

A few Star Citizen questions

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ironnannyan
Member
64
02-11-2019, 05:01 PM
#11
More funds allow them to retain a big workforce for extended periods, enabling quicker updates once they are released.
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ironnannyan
02-11-2019, 05:01 PM #11

More funds allow them to retain a big workforce for extended periods, enabling quicker updates once they are released.

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Killa_Dx
Senior Member
645
02-11-2019, 05:01 PM
#12
The objectives have shifted positively. Initially they aimed for around $24M to support the game, possibly needing private funding, but now they're at about $60M and expanding. The quality of the game has been enhanced, requiring more time to finalize everything—even older parts need updates. Release plans remain flexible, with FPS expected in March next year, the first episode of Squadron 42 and AC2.0 slated for late next year, and the planetside/social module in between. The Alpha of Persistent Universe is targeting early 2016, but details are still evolving... completion will follow.
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Killa_Dx
02-11-2019, 05:01 PM #12

The objectives have shifted positively. Initially they aimed for around $24M to support the game, possibly needing private funding, but now they're at about $60M and expanding. The quality of the game has been enhanced, requiring more time to finalize everything—even older parts need updates. Release plans remain flexible, with FPS expected in March next year, the first episode of Squadron 42 and AC2.0 slated for late next year, and the planetside/social module in between. The Alpha of Persistent Universe is targeting early 2016, but details are still evolving... completion will follow.

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JorgeAlberts
Junior Member
2
02-11-2019, 05:01 PM
#13
Regardless of when the release happens, avoid making hardware decisions based solely on whether it includes the AMD Mustang. This model is intended as a starter version and a racing variant. It’s likely not equipped to fully experience all the features of Star Citizen (currently Arena Commander). I appreciate the Freelancer lineup—it offers a balanced selection of options. Whether you prefer Exploration, Trading, or Combat, there are still viable choices available. Remember this ship isn’t part of the main game yet, so if you buy a package (especially a ship package), you’ll receive a loaner Anvil Aerospace Hornet. We’re still guessing about the exact release timeline, but this patch was among the first to appear near the announced date—once major bugs were resolved, they shared that information. I don’t anticipate a perfect launch, but it’s fine as long as you enjoy playing in its current form. With each new update, we’re discovering fresh mechanics and getting closer to a cohesive experience. PFP Multi-Crew features are finally moving beyond just theoretical designs. I’d rather wait for the full release than miss out on participating in its development. Regarding funding and team growth, the project’s scope has expanded significantly since the original Kickstarter. Additional resources have helped Chris bring his vision to life, though it will take more time due to these changes.
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JorgeAlberts
02-11-2019, 05:01 PM #13

Regardless of when the release happens, avoid making hardware decisions based solely on whether it includes the AMD Mustang. This model is intended as a starter version and a racing variant. It’s likely not equipped to fully experience all the features of Star Citizen (currently Arena Commander). I appreciate the Freelancer lineup—it offers a balanced selection of options. Whether you prefer Exploration, Trading, or Combat, there are still viable choices available. Remember this ship isn’t part of the main game yet, so if you buy a package (especially a ship package), you’ll receive a loaner Anvil Aerospace Hornet. We’re still guessing about the exact release timeline, but this patch was among the first to appear near the announced date—once major bugs were resolved, they shared that information. I don’t anticipate a perfect launch, but it’s fine as long as you enjoy playing in its current form. With each new update, we’re discovering fresh mechanics and getting closer to a cohesive experience. PFP Multi-Crew features are finally moving beyond just theoretical designs. I’d rather wait for the full release than miss out on participating in its development. Regarding funding and team growth, the project’s scope has expanded significantly since the original Kickstarter. Additional resources have helped Chris bring his vision to life, though it will take more time due to these changes.

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SLOgamingLP
Member
220
02-11-2019, 05:01 PM
#14
Honestly, it doesn’t seem like Star Citizen fits my style. I’m not really into just playing parts of the game as they evolve. If they’re going that route, I’ll probably skip it and revisit it later once it’s finished. I still need the AMD card, so it makes sense to get the one that comes with Star Citizen—doesn’t really matter which ship it includes. I’m sure I can find something else eventually.
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SLOgamingLP
02-11-2019, 05:01 PM #14

Honestly, it doesn’t seem like Star Citizen fits my style. I’m not really into just playing parts of the game as they evolve. If they’re going that route, I’ll probably skip it and revisit it later once it’s finished. I still need the AMD card, so it makes sense to get the one that comes with Star Citizen—doesn’t really matter which ship it includes. I’m sure I can find something else eventually.

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jynini
Member
62
02-11-2019, 05:01 PM
#15
It's clear you have a different perspective on joining the development process. Some people prefer staying involved to watch things unfold, while others seek a finished product without the hassle of early stages. I appreciate your honesty—mostly I’m okay as long as I understand my role. What bothers me is those who rush in with pre-alpha info and then criticize the lack of completion. Personally, I enjoy seeing the development steps and offering feedback to help shape the game as it evolves. After the latest update, I feel the final version is quite polished compared to its predecessor, so I’m more excited to play than just track progress.
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jynini
02-11-2019, 05:01 PM #15

It's clear you have a different perspective on joining the development process. Some people prefer staying involved to watch things unfold, while others seek a finished product without the hassle of early stages. I appreciate your honesty—mostly I’m okay as long as I understand my role. What bothers me is those who rush in with pre-alpha info and then criticize the lack of completion. Personally, I enjoy seeing the development steps and offering feedback to help shape the game as it evolves. After the latest update, I feel the final version is quite polished compared to its predecessor, so I’m more excited to play than just track progress.

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IPS10
Senior Member
623
02-11-2019, 05:01 PM
#16
You have the freedom to decide when to dive in. If you wait until next year with the Beta access, you can check how things unfold before committing. Once the release comes, you’re free to play whenever you like. The game becomes yours after installing the AMD package.
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IPS10
02-11-2019, 05:01 PM #16

You have the freedom to decide when to dive in. If you wait until next year with the Beta access, you can check how things unfold before committing. Once the release comes, you’re free to play whenever you like. The game becomes yours after installing the AMD package.

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GreeMi6
Junior Member
18
02-11-2019, 05:01 PM
#17
The time invested matches the project’s size. It’s a thorough effort. Personally, I didn’t join yet since I aim to enjoy it once finished and want a fresh experience. I’m excited about entering that world and discovering it.
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GreeMi6
02-11-2019, 05:01 PM #17

The time invested matches the project’s size. It’s a thorough effort. Personally, I didn’t join yet since I aim to enjoy it once finished and want a fresh experience. I’m excited about entering that world and discovering it.

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KingNicholas9
Junior Member
3
02-11-2019, 05:01 PM
#18
I purchased a package, but won’t start using it until Persistent Universe reaches Beta. It’s a long-term investment.
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KingNicholas9
02-11-2019, 05:01 PM #18

I purchased a package, but won’t start using it until Persistent Universe reaches Beta. It’s a long-term investment.

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DarkHorse98
Junior Member
17
02-11-2019, 05:01 PM
#19
Game developers seem to have their own ways of understanding "Alpha Beta" and "Pre-Alpha." I believe Star Citizen tracks each module separately, with distinct development stages for different teams. Chris Robert’s approach treats Alpha as the game being functional, Beta as adding features and balancing (similar to Minecraft beta), and Release marks when everything is complete. Essentially, a module like Arena Commander might be in Alpha while Squadron 42 remains in Pre-Alpha or even Pre-Pre-Alpha. That makes sense!
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DarkHorse98
02-11-2019, 05:01 PM #19

Game developers seem to have their own ways of understanding "Alpha Beta" and "Pre-Alpha." I believe Star Citizen tracks each module separately, with distinct development stages for different teams. Chris Robert’s approach treats Alpha as the game being functional, Beta as adding features and balancing (similar to Minecraft beta), and Release marks when everything is complete. Essentially, a module like Arena Commander might be in Alpha while Squadron 42 remains in Pre-Alpha or even Pre-Pre-Alpha. That makes sense!

D
DarkerDragon
Member
55
02-11-2019, 05:01 PM
#20
Star Citizen remains valuable at any stage of its development. You can appreciate the effort the team has put in and simply observe its evolution. Not playing it now when you have the chance is akin to ignoring the 40 creators behind Arena Commander, thinking this game isn't worthy of being enjoyed yet.
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DarkerDragon
02-11-2019, 05:01 PM #20

Star Citizen remains valuable at any stage of its development. You can appreciate the effort the team has put in and simply observe its evolution. Not playing it now when you have the chance is akin to ignoring the 40 creators behind Arena Commander, thinking this game isn't worthy of being enjoyed yet.

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