A developer once pushed piracy to new heights
A developer once pushed piracy to new heights
I noticed the title was designed to grab attention. While browsing my old game guides, I stumbled upon a passage about a MicroProse QA member suggesting profit opportunities in XCOM: Terror From The Deep. They mentioned building a base near an alien colony, intercepting supply ships, and selling loot. It seemed the strategy didn’t depend on how many ships you took down, just that they followed a schedule. In short, it’s more about opportunistic piracy in an ocean-themed game rather than the kind of piracy seen in LimeWire-style scenarios.