A dark, dungeon-based adventure with rogue-inspired mechanics in a turn-based RPG style.
A dark, dungeon-based adventure with rogue-inspired mechanics in a turn-based RPG style.
I recently purchased this title, still in the setup phase but already showing strong potential based on numerous positive reviews: http://store.steampowered.com/app/288120/. It features classic visuals combined with contemporary gameplay mechanics, abundant loot and character abilities or customization options. What swayed my decision was the academy feature, allowing you to establish your own academy for training future warriors, even after defeat, plus its resemblance to games I grew up playing.
AoE2 generally performs well across most platforms, though some developers have opted to halt further improvements since it supports any modern system without needing heavy optimization efforts.
I notice smaller games show a significantly larger gap between poor and good development. A skilled indie dev might build something from a single request, while a bad dev could just send a generic, dismissive message telling you to quit because they don’t care. (naming and shaming: tinybuild & pinoki games)
I don't fully understand your issue. Which developer will pay attention to just one user? Do you believe EA will notice if you request a feature? Did Maxis consider players' opinions when everyone hated Sim City for its constant online play and tiny maps? It seems indie developers often step in, addressing flaws in AAA titles by focusing on what gamers truly desire. Honestly, I don’t think you’ve ever played these games to even grasp the point. Maybe you think Minecraft is bad just because of its graphics?
I believe it’s reasonable to request support for the Azerty keyboard on the game, isn’t it? There’s a detailed discussion thread on the Steam page, and someone suggested a possible workaround. Since then, whenever people ask about Azerty support, they mostly point to that temporary solution. Tinybuild responded by saying they have no involvement and advised contacting the developers. When I spoke with Pinoki Games, it seemed like I might be talking to a wall. If a top developer had fixed this, everyone would be shocked—especially since most people use non-standard keyboards anyway.